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FPSC Classic Models and Media / Bond1 grunge sgments bug! Plaese help!

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UberXDominus
15
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Joined: 16th Jun 2009
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Posted: 19th Jan 2011 18:26
Hey everyone,

I have been making a game with bond1's grunge segment pack and every time i try to put a door segment or any kind of the cutter segments, the door works but there is still a wall behind it.

Please help

Thanks

Uber
DarkJames
15
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Joined: 11th Aug 2009
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Posted: 19th Jan 2011 18:41
Bond1 Grunge Segs? Never Heard about them... So cant Help you..

...What its not Over,what brings darkness, Thats where i'm going.
starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
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Posted: 19th Jan 2011 18:44
Screenie? They work fine for me, but if you want help you need to show shat you are doing so we cant help.

UberXDominus
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Posted: 19th Jan 2011 19:10
Ok i will post a screen shot
UberXDominus
15
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Posted: 21st Jan 2011 18:49
here is the screenshot

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Gencheff
14
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 21st Jan 2011 19:25
I had a feeling you'd be talking about my grunge segments.

Use bond1's containment room as a template and replace the wall textures with the ones from my pack + the floor , and doors will work.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
UberXDominus
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Posted: 21st Jan 2011 19:30
oh sorry got mixed up.

Thanks so much it was getting irritating having no doors.

thanks ]

Uber
UberXDominus
15
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Joined: 16th Jun 2009
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Posted: 21st Jan 2011 19:35
Um i just realized i have no clue how to do that! could someone help me? Please
Gencheff
14
Years of Service
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 21st Jan 2011 19:48
open the .fps file of bond's containment room in segments\ then find the texturepath=x and replace x with the path to my textures.

Be careful not to mix up floor with texture.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
UberXDominus
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Joined: 16th Jun 2009
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Posted: 21st Jan 2011 21:27
Ok i will try that right away

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