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FPSC Classic Scripts / Plys Humv Drive Script Help

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Slayer1918z
14
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Joined: 18th Jun 2010
Location:
Posted: 22nd Jan 2011 00:36
Well, I recently got Project Blue 1.8C and then wanted to try out Plystire's Humv drive script and everything works except the Humv doesn't want to move anywhere no matter what buttons I use/push.
Here is the script (I made some adjustments because I saw a few things wrong with it but nothing major to cause it not to work.)



If someone (maybe Plystire since this is your script after all) could please help me that would be great!
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 23rd Jan 2011 00:19
Well, if you can tell me what it is that you changed in the script, I may be able to help out.

Just know that I don't recommend the use of vehicles in FPSC, due to several collision issues they bring.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Slayer1918z
14
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Joined: 18th Jun 2010
Location:
Posted: 23rd Jan 2011 00:27
I changed...

hudimagefine=gamecoretextpressentertouse.tga to hudimagefine=gamecore\text\pressentertouse.tga

and took away the ";" from state=3

(But I really don't think that would cause the script not to work because it didn't work at until I changed that.)
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 23rd Jan 2011 00:31
I see...

Did you set up the humvee correctly? It MUST be set up as a "character" in order to function.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Slayer1918z
14
Years of Service
User Offline
Joined: 18th Jun 2010
Location:
Posted: 23rd Jan 2011 02:37
Oh, I didn't know that. Well, I set it up and it works. It's buggy though, but still a great start for drivable vehicles. Thanks for all the help Plystire.
Oh, one more thing, if I want to play music when I player enters a trigger, do I have to use a certain type of sound file or command in the script because I have tried all sorts of stuff and can't get it to play the music.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 24th Jan 2011 02:36
I believe the command is "musicoverride=X" where X is the new music to be played. I am not sure what file types it accepts, though.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.

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