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FPSC Classic Models and Media / http://www.3drt.com/ does anybody know anything about theese models there awsome!

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sic1ne
14
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Joined: 23rd Sep 2010
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Posted: 22nd Jan 2011 03:05 Edited at: 22nd Jan 2011 03:06
well i was wondering how hard it would b to add some of theee models to fps creator x9 and i can c that they are in direct x format so i know they are compatible im just wondering how i would go about installing them any help would b awsome ! also i noticed dexsoft models are kinda like theese also



http://www.3drt.com/ the website link
Design Runner
14
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Location: In my own little world.
Posted: 22nd Jan 2011 04:23
If they are directx, then you need to make a file in your entitybank, put the mesh in it as well as the texture then make an fpe file for it. Should not be too difficult.
Scurvy Lobster
19
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 22nd Jan 2011 10:35 Edited at: 22nd Jan 2011 10:38
You can try some of their demo files here: http://www.3drt.com/downloads.htm

The models are available in .x format. Most, if not all, FPSC importers support this.

Pirate Myke
15
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 22nd Jan 2011 11:09
Do keep in mind that there free downloads cannot be used for commercial purposes.
Quote from the download page at the top.
"Free models from this downloads section can not be used for any commercial purposes.
We provide these free samples for testing and educational purposes only."

This site has a lot of nice media if you can pay the price. It appears to be xformat ready, which means all you would have to do is make the FPE file and generate a script to play those animation.

Nothing but coffee in my veins 'Insomnia is Coming'
sic1ne
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Posted: 22nd Jan 2011 16:15
@ pirate thanks i belive most of the models are already animated

@Design Runner hey how do i make a fpe file? thanks for your time guys
Design Runner
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 23rd Jan 2011 05:11
well it depends on what you want it to be. the best (well easiest) thing to do is copy an existing fpe file from a very similar entity, then just tweak it so it fits your model. You need to def. change: mesh, texture, maybe animation key frames. Really depends on the model.

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