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FPSC Classic Scripts / Spawning a ready-dead character?

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Ikey
14
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Joined: 17th Apr 2010
Location: Look in the back seat of your car
Posted: 24th Jan 2011 22:21
How can I make it so I can spawn say, a guard, that is dead already?
I need this for the beginning of a game. Any help is appreciated - thanks in advance.


Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 24th Jan 2011 22:28
In the community guide there is a tutorial for making dead bodies of characters and putting them in fpsc. This should help.
Ikey
14
Years of Service
User Offline
Joined: 17th Apr 2010
Location: Look in the back seat of your car
Posted: 24th Jan 2011 22:44
Thanks. I can't believe I missed that!


Design Runner
14
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 24th Jan 2011 22:50
of course, if you wanted to take it the extra mile, you could take a regular enemy, use the ragdoll death script, and put in a main script that kills it. Depends on your preference.
AJ Schaeffer
15
Years of Service
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 25th Jan 2011 00:41
One problem with ragdolls, if they fall when you cannot see them (in a differnet area) they get stretchy and buggy.

Design Runner
14
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 25th Jan 2011 01:09
yah true. I would go with the first response then until the ragdoll is bugless.

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