I exported them form sketchup using this http://edecadoudal.googlepages.com/xExporter.rb
Then I took the .x file put it in its own folder with the textures it exported and made this its .fpe file
;header
desc = Pokemon House
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = entitybank\user\PokemonHouse\pokemonHouse.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 0
scale = 100
;statistics
strength = 0
explodable = 0
debrisshape = 1
;visualinfo
textured =
;effect = effectbank\bumpent\bumpent.fx
castshadow = 1
In the game editor it looked fine. Whenever I got in the test game though it was just white and overly bloomy. Heres screenshots
In Editor
http://img89.imageshack.us/i/pokemonhouseineditor.jpg/
In Game
http://img690.imageshack.us/i/pokemonhouseingame.jpg/
Can someone please tell me how to fix this? I'm only using fps creator to map btw for those who are wondering why I'm trying to import pokemon buildings. I do plan on making a joke map with them too though.