Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / [x9] Deadly Terror [Coming Soon...]

Author
Message
KonGO
13
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Miami, USA
Posted: 26th Jan 2011 19:21 Edited at: 26th Jan 2011 20:39


You see, the last time I opened a project called "Apocalypse", because, as models did not have enough to finish the game, I decided to open another Killing Floor style but set in the era of technology.

History: (The game is set in the era of technology, as in 2020.)
Quote: "BioTech, 25 October 2020: As always, BioTech Labs experiments with humans and then turn them into robots and cloned. Everything seemed normal, until one day a silly experiment went wrong. Humans turned into terrible mutants and massacred all employees of BioTech, everything was devastated, no one remained alive. Sent the U.S. army to exterminate this threat, but they were also massacred. It was useless to hide, all the mutants was loose and the corners, they killed everyone who crossed his path. Bill, a special agent, decides to enter and exterminate this threat, but will take a big surprise that everything is desolate and in ruins, there is only dead people and dead bodies, and some mutants lurking in there, your mission is to exterminate all mutants that are left before it comes out and ends to finish a whole entire city. It's time to go to hell!
"


Developer(s): Spiral Interactive © (Before: FPSZone)

Distributor(s): Spiral Interactive ©

Designer(s): Spiral Interactive ©

Official Website: NO EVEN

Engine: FPSC Graphics (x9 Graphics)

Genre(s): First-person shooter and terror

Game modes: Single Player (Coming soon Multi Player)

Platform(s): Windows

Minimum Requirements: Pentium 4 3.0 GHz, 1GB RAM, DirectX 9.0c, ATI x800 / NVIDIA 6600 (Support for Shader Model 2.0)

Recommended Requirements: Intel Core 2 Duo 2.4 GHz, 2GB RAM, DirectX 9.0c, ATI x1600 / Nvidia 7600 with 128 MB of VRAM (Support for Shader Model 3.0)

----------------------------------------------------------
Screenshots:
----------------------------------------------------------

Quote: "

















"


----------------------------------------------------------
Features:
----------------------------------------------------------
Quote: "1. New Shaders in all entities Scifi (Bond1 Shaders)
2. HDR Bloom (Bond1 Shaders)
3. Motion Blur
4. Depht of Field
5. Excellent quality textures
6. Perfect shadow detail
7. Much blood and violence
8. Science Fiction entities (Cosmic Prophet) have been improved shaders Bond1
9. Enemies in perfect quality
10. Quality Lights
11. New shaders in some segments of platform Scifi "


Soon more images ...
Johnski
14
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 26th Jan 2011 19:29
Glad to see someone abiding the layout rules Looks good

FPSCapture. The FPSC video Capture Software
KonGO
13
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Miami, USA
Posted: 27th Jan 2011 02:04 Edited at: 27th Jan 2011 02:04
New pictures added

Greetings!
AJ Schaeffer
15
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 11th Feb 2011 23:54
quality lights? right

Making someone's day a little better because of one of my models means a lot to me.
Slayer1918z
14
Years of Service
User Offline
Joined: 18th Jun 2010
Location:
Posted: 12th Feb 2011 04:27
Looks good, although it seems to have a little too much light. I would make it darker, but that is just my opinion, stuff looks better when it is darker.
Cross Hair Games
15
Years of Service
User Offline
Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 12th Feb 2011 06:52
Looks like a standard run of the mile zombie story to me. A story should be very hard to describe in a couple sentences with no detail, this one can.
Human experiments went wrong. Kill or die.

I don't see any shader's or quality lights, how are sci Fi entities a feature?

This could be a fun game to play when bored, but needs work. And because of the storyline, as it's not original at all and frequently used, don't expect much people to praise the story. And a tip, a story should capture the player in the first level, even the description, or players won't even think about playing it.
Good luck!

Cross Hair Games
15
Years of Service
User Offline
Joined: 26th Jan 2009
Location: Canada Eh\'
Posted: 14th Feb 2011 02:00
Door in the second picture is floating

KonGO
13
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Miami, USA
Posted: 17th Feb 2011 01:49
The name of the game has changed: S.T.A.R.S

S.T.A.R.S = Special Tactics And Rescue Squad

And the atmosphere of the game has changed.
Nazareth Entertainment
13
Years of Service
User Offline
Joined: 8th Dec 2010
Location: Under the desk
Posted: 17th Feb 2011 23:16
those loading screen ideas are from an idie game called The killing floor

just making a point as a fan of the game, and even the absoloute dimensions of the layout of the screen are the same, you even have the "by "(insert dev name here) which only works for their multiplayer maps, due to the level editor....

Urm sorry bout that, must be quite summing if the loading screens have made such an impression on me

Deathkon 3000

Login to post a reply

Server time is: 2024-11-10 01:24:55
Your offset time is: 2024-11-10 01:24:55