Quote: "SanXL, that is just saying: Make the model, and UV map it and texture it with one texture. Not exactly constructive,"
Maybe thats because this is posted in the wrong place. His answer was quite relevant considering you can only use multiple textures on a dynamic object which would make this kind of model next to useless in FPSC as it would have only box collision and wouldnt take lightmapping. If you want more of an answer than that then this isn't the place to ask.
I got to say this

We see more screenshots of models in sketchup than we see in FPSC around here these days.
Quote: "And also if you could tell me if you can make uv maps for sketchup and explain how it is done that would be good"
The answers you seek can be found in 3d chat board.