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FPSC Classic Work In Progress / Insomnia is Coming [X9]

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Ross tra damus
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Posted: 27th Oct 2012 00:38
Jaw Drop,words fail me.

This Project is becoming better and better with all the new additions.
Are you sure this is a FPSC Project?

All the best of luck.
Mr Game
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Posted: 27th Oct 2012 09:58
Thanks, it should be the most awesome game menu



loler
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Posted: 28th Oct 2012 18:32
wow now this looks awesome the animation are done very very well
i really look forward to play this game

its not a bug its a feature
Mr Game
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Posted: 30th Oct 2012 22:31
Necrowalker joined our animated game menu
[href]



Mr Game
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Posted: 8th Nov 2012 10:30
WIP of next sublevel Unknown
[href]



Ross tra damus
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Posted: 10th Nov 2012 14:22
Mr Game

How nice is that.
This realy takes me back to the old days when gaming was interesting and fun to look at and explore.

All the best of luck to you.
Mr Game
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Posted: 10th Nov 2012 17:54
Thanks Ross, more levels to come.



Wolf
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Posted: 11th Nov 2012 02:28 Edited at: 11th Nov 2012 02:29
Quote: "Got to thank the artists that donated their models, for without them I would have nothing to animate and convert to the game engine.
"


You see, thats why I guess there are so little comments here.

Your game looks and feels like a collage of different models from professional and semi professional artists. (which did great work). It looks like a completely different game with every update.

The actual gameplay you presented us so far looks like vanilla FPSC gameplay and really unengaging. Its a WIP so naturally its not done, but I do also always see that the memory cap hits its limits and I doubt that you can add that many events to a map which is already maxing it out (scripts, sounds and dynamic objects/enemies are hard on the cap...)

Personally, I would be interested in the game if you would hire 2 or 3 3D Artists instead of asking 400 for donations and develop a visually coherent and fun game.

This game is in development really long now, and I bet you can show us 2 or 3 minutes of gameplay.



-Wolf

Quote: "
This realy takes me back to the old days when gaming was interesting and fun to look at and explore."


Maybe it was because you where younger back then? A lot of newer titles are far more interesting to explore for me than back in the days. I guess thats matter of taste, nostalgia and opinion though.

Mr Game
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Posted: 11th Nov 2012 13:27
@Wolf, will be story flow through all levels (with video cut-scenes) so I will uncover some creepy and metaphorical story to the player (level by level).



Mr Game
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Posted: 11th Nov 2012 14:04
WIP of next scene - Lolloby
[href]



Wolf
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Posted: 11th Nov 2012 18:59
Quote: "will be story flow through all levels (with video cut-scenes) so I will uncover some creepy and metaphorical story to the player (level by level)."


Thats not what I was asking for. Having a story presented to the player does not translate into gameplay.

You just presented us another short video of some shader extensive room that hits the memorycap without any gameplay. I think I can speak for everyone that we dont particulary care about nice probs and scenes here... the 3D Chat board is there for this. This right here is for games... where you do things in levels other than looking at them

Mr Game
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Posted: 11th Nov 2012 20:05
I will prepare demo soon, currently we are also working on animated game menu and UI. With about 500 HQ characters, 50 decent levels and crooked story. I can promise it will be THE GAME



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BlackFox
FPSC Master
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Posted: 12th Nov 2012 17:50 Edited at: 15th Nov 2012 23:52
I like what you have done here. You have some very interesting ideas that we have sat and thought "now that is real cool", other concepts we (like Ross) had our jaw drop. Keep up the hard work and we wish you well.

**Edited for content**


There's no problem that can't be solved without applying a little scripting.
Wolf
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Posted: 12th Nov 2012 18:16
@Blackfox
Quote: " I'm afraid you do not speak for everyone here."


Mh, no! That wasn't what I wanted to say. I just thought I had a general point of view on the subject which is why I wrote "I think" rather than "I know". In retrospec, I chose my words poorly. That happens.

However, I was not trying to state what should and should not be, I was only asking to see some gameplay out of interest in the nature of this game and how Mr.Game and Team want to develop events and ingame mechanics within the little space left in FPSC's Memorycap. Mr.Game replied that he'll get a demo out soon. I'm looking forward to it as I am a bit skeptic about what the final product will be like.
@Mr.Game:
Quote: " With about 500 HQ characters, 50 decent levels and crooked story. I can promise it will be THE GAME"


You know that translates into 50 HQ characters per level? Ambitions are a great thing but I don't thing that will work in FPSC with you levels already maxing out the systemmemory. Heck! I remember having trouble with 5 different enemies in a map and barely got it to work.

Pirate Myke
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Posted: 12th Nov 2012 19:17
Right now these WIP levels are running at 120 fps on my core 2 quad machine using vista home premium. Nvidia geforce 430gt and 4 gb of ram. 250,000 polys on the enviroments. Not under a video capture scenario and the level being flooded with water to the top of the map so I can fly around these for video purposes.

we are not doing a shoot em up zombie game where you are being attacked by hoards of enimey at the same time. We deal with a more puzzle type game where you are only confronted by 2 or 3 characters at a time. going thru 5 or 6 spots of these to complete a level. being that said, and with the new 120 version FPSC, we are able to have these nice environments and get away from the square rooms and hall ways. Encasing the map level in a false sky box also helps out a lot.

Also trying to judge how this map runs by the res meters and during a video capture of fraps is not really a good indication of how much memory cap has been used. these levels with everything in them are coming in at 1300 - 1400 gb memory cap when testing and build games. Everything in the environment is static so its not causing a load on the running game, Just the light map build.

The other eye candy is animated with only what the need and none of the extra FPSC biped animations are there also saving memory. We build and we test till it wont run then we optimize and delete unneeded stuff.

We get great models from artists all over the world who only want to show off what they have created. Even just getting these models and getting them into FPSC format is a major chore in itself and takes work and practice to complete.

I know everyone wants to see game play in video and pictures and those will come. Till then please be patient with our WIP.

But your comments are still welcomed.

Thanks

Mr Game
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Posted: 12th Nov 2012 19:18 Edited at: 12th Nov 2012 21:34
Hold on, I do not wanna war here. We will make the AAA game, I work with the best CG artists on this globe.
Quote: "With about 500 HQ characters, 50 decent levels and crooked story. I can promise it will be THE GAME"

You know that translates into 50 HQ characters per level?"

not 500:50=10 characters per level

thanks BlackFox and everyone who encourage us with this huge task



rolfy
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Posted: 13th Nov 2012 03:15 Edited at: 13th Nov 2012 04:03
Looking at the level designs for this, which are very good by the way, I can see where gameplay elements are going to be. Yes I am that good and I got a bunch of meaningless badges to prove it

If it were down to custom models alone making this work it would be a disaster, its not what you got, its what you do with it and kudo's to the designers who in my opinion are doing a good job making it their own.

Only one thing is beginning to get to me, no offense Mr Game but you drop the 500 models/artists 'team' into every sentence and its wearing a bit thin. Is this your game or theirs?
They didn't create the models exclusively for this game so it bears no relevance far as I can see, and in fact only compares in the same way as the guy who buy's all the model packs for their game and does a good job with it, they don't add bond1 to their 'team'.

I do really like what YOU guy's are doing but show your own talents, you got plenty of good designers who actually do work on this, give them the credit.

Mr Game
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Posted: 13th Nov 2012 15:13
Thanks Rolfy, I always put names or nicknames under youtube reel (as credits)



Wolf
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Posted: 13th Nov 2012 15:48
Quote: "not 500:50=10 characters per level"


Oh...yeah... I deserve an extra badge with a dummy-hat for my excelling math skills.

@Pirate Myke: Thats actually a solid way to approach dealing with high-end stuff in FPSC. I hope you dont have to take out too much and best luck with it. Also thanks for the insight!



-Wolf

Pirate Myke
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Posted: 13th Nov 2012 17:18
@ Wolf: Thank you and you are welcome. the past versions of the upgrade to FPSC (119 and 120) has lent a lot of extra room to do more things then could be done before. So hopefully things will get even better and we can do a lot more with the engine.

Also reading thru these threads has given numerous clues and ideas from members of the community on how to deal with stuff and optimize your Ideas to get things done.

Mr Game
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Posted: 25th Nov 2012 15:32 Edited at: 25th Nov 2012 17:38
Another WIP envo for Insomnia is Coming - Return scene (destroyed church with some pirates ships and secret cave under church...). Credits: Simon Trümpler, Jeff Berry, Erich Bechmann and Pirate Myke.





Mr Game
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Posted: 5th Dec 2012 14:40
Progress of animated menu...
[href]



sic1ne
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Posted: 5th Dec 2012 17:40
looks cool but all you show is menus and screen shots i wanna see some gameplay

DaniDelore
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Posted: 5th Dec 2012 19:41
you have hell of a CGI and some great models, but I have also to say that I stay sceptic until I see some gameplay. The few clips already shown weren`t as impressive as playing one of Wolfs old games.

Everything seems still a little bit confused.

starving student will model for food
DarkJames
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Posted: 6th Dec 2012 03:12
Um, so now games have to be like Wolf's? ._.


Wolf has his own style, Insomnia has it's own. although I do agree, I want to see some actual gameplay, with weapons and all that jazz.

DaniDelore
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Posted: 6th Dec 2012 10:23
Quote: "Um, so now games have to be like Wolf's? ._."


No!

Dont get me wrong on that - I have seen and / or played many FPSC games where the gameplay is great or at least obviously good. Eldora, Slendermans Shadow, Outbreak, Zombiefied, Into the Dark e.t.c.

The unique style here is something new and exciting, I give credit to that. But the little gameplay (actually the testing videos) haven´t caught up to that yet and I`d love to see gameplay footage of one of the 50 claimed levels before I jump into cheering "hurray". Or some demonstration how all the pieces here fit together.

starving student will model for food
Mr Game
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Posted: 7th Dec 2012 08:50
Hey everyone,

We are only doing environments right now till they get the custom character situation fixed. So please be patient...

tbc
Mr Game



Mr Game
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Posted: 28th Jan 2013 15:19
Hello,

I just wanna tell that we are still working
and we will produce some videoclips with famous DJ's to promote our game on MTV/Viva.
If somebody wanna join us just let me know.

cheers
Krzysztof



Mr Game
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Posted: 18th Mar 2013 20:47
Hi FPSC family
Is there anyone who can help with rig/animate character models for us in spare free time?

cheers
Mr Game



Mr Game
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Posted: 1st Apr 2013 19:35
Happy Easter everyone Zombie chiken in attack...
[href]



rolfy
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Posted: 1st Apr 2013 22:33 Edited at: 1st Apr 2013 22:37
LOL, that's downright creepy, you might want to adjust the player distance within values for each melee a little. Looks like he can hit you with that chicken from a fair distance away and the empty hand has same reach.
Its a bit hard to tell from the video and you may have done this, but using frame beyond coupled with player distance, you can have the melee cause no damage but the animation still play through if the player gets out of reach before the swing completes.

Nice work.

I don't trip over...I do random gravity checks.
Mr Game
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Posted: 2nd Apr 2013 10:36
Thanks for valued comment Rolfy.
Cinematic test for new cut-scene:
[href]



Mr Game
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Posted: 26th May 2013 21:41
Hello,

I am CEO of Insomnia is Coming game project.
I seek for:
1. musician to make game soundtracks.
2. people with English to record dialogues.
3. sound effect artist (weapons, monsters)


This game is huge project (about 50 levels with 500 HQ monsters).

Game will be worldwide published with videoclips (MTV/Viva) promotions.
some web under construction:

http://www.insomniaiscoming.awsome.pl

http://www.insomnia.awsome.pl



We also made some game intro:

http://www.youtube.com/watch?v=a-XbkBAIhKs

and some new characters for next cut-scene:

http://www.youtube.com/watch?v=mZXWVQIC ... re=related

http://www.youtube.com/watch?v=6hml7Nz4 ... re=related


my facebook: http://www.facebook.com/kris.galus

If somebody wanna join this project - just send me a message: happy13@wp.pl
with proper caption like: soundtrack, dubbing, soundeffects

cheers
Krzysztof Galus aka Mr Game
Insomnia is Coming



Mr Game
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Posted: 27th Aug 2013 12:30
Insomnia is coming presents Pontifex Romanus...
[href]



Illusion
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Posted: 27th Aug 2013 14:24
Wow looks fantastic!
Looking forward to seeing more

New account, have been around for a while!
Mr Game
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Posted: 27th Aug 2013 22:12
Thanks



Mr Game
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Posted: 28th Aug 2013 22:00
Full screen shader effect by Pirate Myke - heat...
[href]



Mr Game
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Posted: 25th Oct 2013 22:32
Check my website:
http://www.insomniagame.awsome.pl/

cheers
Mr Game



KeithC
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Posted: 24th Nov 2014 16:40
Posting to unlock again.

-Keith
Pirate Myke
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Posted: 24th Nov 2014 20:59
Thanks Keith.

Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 4gb RAM, Nvidia gtx660, Windows 7 Pro 64bit
Mr Game
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Posted: 24th Nov 2014 21:26
Hey Brothers, we will strike again, currently levels are changing to fit Nomad Mod



A dude
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Posted: 25th Nov 2014 19:47
Great to hear!

Don't waste your life

Mr Game
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Posted: 25th Nov 2014 20:28
yep, long time but still always forward



ncmako
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Posted: 30th Nov 2014 20:44
Quote: "Hey Brothers, we will strike again, currently levels are changing to fit Nomad Mod"

That's great to hear. I've been following this for quite some time.
best luck

My games never have bugs. They just develop random features..
Mr Game
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Posted: 29th Dec 2014 08:31
Hello,

I made Installer for FPSC game (just some my game placeholder slide show, FPSC sample video as placeholder and 3 levels with Nomad levels as build.exe). I add also DirectX and Microsoft Visual C++ x86 redist).
I need help to test it on other PC machine, Windows systems, etc as it is working on:
1. Windows 8 Pro x64 with FPSC installed
2. Laptop Windows Vista x86 without FPSC
not working on
3. Windows 7 Enterprise x86 without FPSC

I tried other DirectX 9c, even SDK 2007, try to run as administrator, change permissions etc but this is not work on this Windows 7 x86 Enterprise, so please check pn your machines and gimme feedback.

cheers
Mr Game

link to installer:
https://www.sendspace.com/file/f64p80



Nomad Soul
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Posted: 6th Jan 2015 22:28
Hi Mr Game

I've run a quick test and posted in the other thread:
http://forum.thegamecreators.com/?m=forum_view&t=213078&b=21&p=0

Installer is working nicely and I must say this game looks amazing. The monster design is incredible and I'm looking forward to playing this when it comes out.

Mr Game
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Posted: 12th Jan 2015 09:44
Thanks for check Nomad.



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