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FPSC Classic Models and Media / Ps2 shaders on models???

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UberXDominus
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Posted: 30th Jan 2011 19:38
Hi everyone,

I was hoping someone could tell me how to put the ps2 shaders onto cosmic prophets mega sci-fi pack entities. If this is possible could someone please explain how. I would be deeply grateful.

Thanks

Uber
Bootlicker
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Location: Germany
Posted: 30th Jan 2011 19:43
check out the tutorial page on my website below


UberXDominus
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Posted: 30th Jan 2011 19:48
I don't see it on your website?

Could you tell me where it is please.

Uber
UberXDominus
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Posted: 30th Jan 2011 19:49
On nvm that last post. But what program is that?

Uber
Bootlicker
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Posted: 30th Jan 2011 19:52
for that you need a image editing software, the one displayed in the tutorial is Adobe Photoshop CS4


UberXDominus
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Posted: 30th Jan 2011 19:53
Would gimp work?
Bootlicker
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Posted: 30th Jan 2011 19:54
should do, although i wont be able to provide any detailed help as ive never used it


UberXDominus
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Posted: 30th Jan 2011 19:58
OK thanks

Uber
KonGO
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Location: Miami, USA
Posted: 31st Jan 2011 01:35
Will always have the textures _D, _D2, _N and _S as you have those textures on the model, you can put shaders.

To make the textures I recommend the PixPlant 2, the program will generate the necessary textures: _D, _N, _S, _P

_P (Parallax, not occupied)

Now, the shaders are the Bond1 recommended the static and dynamic entity.
UberXDominus
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Posted: 31st Jan 2011 17:05
OK i'm not completely sure what you mean but i tried putting bond1's ati radeon graphics fix shaders onto the gore pack and it worked, but i tried to do the same thing on static entities and it didn't work.

Uber
Bootlicker
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Posted: 31st Jan 2011 17:07
Quote: "Will always have the textures _D, _D2, _N and _S as you have those textures on the model, you can put shaders.

To make the textures I recommend the PixPlant 2, the program will generate the necessary textures: _D, _N, _S, _P

_P (Parallax, not occupied)

Now, the shaders are the Bond1 recommended the static and dynamic entity."


You also need an _I map for most of Bond1's shaders and i'd recommend trying to make most of the maps yourself as you can gain a much better effect doing this


That Guy John
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Posted: 8th Feb 2011 05:07
Hey bootlicker, thanks for that tut on your site.

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