I have rigged a gun to some modified EAI hands, but I don't know how to work the soundframes in the gunspec. Can someone enlighten me?
EDIT: Never mind, I figured it out myself. The first number is the frame in the animation that the sound starts at, and the second number is the sound's number.
Example:
;GUN Sounds
sound1 = fire.wav
sound2 = tacreload.wav
sound3 = dryfire.wav
sound4 = putaway.wav
sound5 = reload.wav
fireloop = 6000
;HUD ANIMATION
keyframe ratio = 1
select = 2,20
idle = 21,50
move = 51,91
start fire = 98,98
automatic fire = 99,101
end fire = 103,103
reload = 111,150
useempty = 1
empty reload = 151,200
putaway = 201,216
;HUD sound frames list
soundframes = 5
sframe0 = 99,1
sframe1 = 111,2
sframe2 = 1,4
sframe3 = 201,4
sframe4 = 151,5
Akanto