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FPSC Classic Models and Media / How to soundframes in a gunspec work?

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Akanto10
15
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Joined: 24th Apr 2010
Location: Earth
Posted: 1st Feb 2011 22:59 Edited at: 3rd Feb 2011 21:45
I have rigged a gun to some modified EAI hands, but I don't know how to work the soundframes in the gunspec. Can someone enlighten me?

EDIT: Never mind, I figured it out myself. The first number is the frame in the animation that the sound starts at, and the second number is the sound's number.

Example:



Akanto

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