I was under the impression that PLRFACING is a true=1, untrue=0 condition. But checking EAI's 341 scripts, it appears to be the X in PLRFACING=X is a value for distance but that doesn't make sense too, since the PLRWITHIN condition in these scripts is set to a different number
plrfacing=30,plrdistwithin=50
Honestly I am a little confused what this condition is all about. There is also a PLRNOTFACING condition that I tried to use for doors instead of PICKOBJECT, but PLRNOTFACING=0 (meaning player facing object is
true under my logic)doesn't work either.
I hope someone can tell me how to use these conditions.
In case you find my grammar and spelling weird ---> native German speaker ^^