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FPSC Classic Models and Media / Strange purple/blue textures on models?

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littlerichard
14
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Joined: 18th Jan 2011
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Posted: 3rd Feb 2011 07:36
Sory, I was not sure if I should put this in the Bug reports, only that the problem is with one of my models I'm working on.

Right, so I am working on this rubble entity. Looks great, a few colision problems, but that's not the point.

I had 6 of these entites in a level, and all was well. I then thought to myslef, I'll just add a few more. Well, the results are catastrophic...


BEFORE



By littlerichard


+ 10 MORE



By littlerichard



If anyone could give me a hand, I would be more than happy to give one back. Perhaps, first person to give me an answer that works can have some of these rubble entities for free?

Also, do I need to upload the files that I am using, or anything like that?

Regards,
Little Richard
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 3rd Feb 2011 07:39 Edited at: 3rd Feb 2011 07:40
Try reducing the texture resolution, It may also be the lighting, as the polygons are glowing.
Do the textures have a normal map? (blue bumpy version of texture)

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
littlerichard
14
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Joined: 18th Jan 2011
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Posted: 3rd Feb 2011 10:24
Poloflece Games The texture resolution is 2048x2048, and no, the textures do not have normal maps. I shall try adjusting/changing these.

Drop Dead Fred I used Blender 3D to model the rubble, then Wehtam's Entity maker to compile it.

Regards,
Little Richard
Poloflece
15
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Joined: 14th May 2010
Location: Australia
Posted: 3rd Feb 2011 11:40
that would probably be the issue, as it would take a lot of memory to render all of the polygons with the high res texture.


Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Cosmic Prophet
17
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 3rd Feb 2011 12:07 Edited at: 3rd Feb 2011 12:13
I have come across this issue before. Check to make sure that "all" of the textures that are required for the shader you are using, are present in the folder that the .fpe points to.

These sould be, in most cases: D, D2, N, and S.

Also If posible, Try to break up the placement of the entities, so as not to use so many, that will be within the players viewpoint. Try placing some fenced off areas or stuctures.

Hope this helps.

Now is the time, for all good things to pass. And don't it figure, My toilets' broke.

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