Yes I have tried that but it will activate the trigger zone for any identity, enemy, The Player or “dead” objects alike. I wish that only one specific entity will activate the zone.
I have tested with anykeywithinzone=1
;Artificial Intelligence Script
;Header
desc = Zone Activate if any enemy entity enters it (dont work, Zone Activate instantly. Why?)
;Triggers
:state=0,anykeywithinzone=1:activateifused=1,state=1,sound=$0
;End of Script
but it only works for “dead” entities like a crate. Not for “living” enemies strangely.
Yes I have filled in the Use Key: [Nameoftheentity] and named the enemies the correct names if anyone wonders. But as I said this condition works fine for a crate but NOT for an enemy like a Whermacht soldier or Colonel X.
Is this a bug or what?