I have read the FPSC:official community guide. I looked at the script by xplosys and modified it every so slightly to meet my needs. (Lower radius).
Here is code:
;Artificial Intelligence Script
;by xplosys
;Header
desc = Player move to
;Triggers
:state=0,plrdistwithin=25:state=1
:state=1:plrmoveto=locutus
The teleporter does teleport me to the destination, but then once I'm there I get rezapped to the teleporter out all the time as I walk through the level.
Here's how the set up is:
Player starts in room one.
In Room 2, teleporter in is set up as teleport pad to destination ("locutus").
In room 3, player teleports in. (So far, so good). Now when player starts walking around, the player ends up getting reteleported to locutus. Any ideas?