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FPSC Classic Models and Media / Army1 basic troop.

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Neodelito
19
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Joined: 29th Jul 2005
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Posted: 9th Feb 2011 13:44 Edited at: 9th Feb 2011 15:52
this is a basic model i made in a free time a few weeks ago.


other flavour ,..

and the fpsc image..


Bugs..
- I need rotate the fire spot (you see weapons point to back) - Update - FIXED!
- Basic animation provided deform model structure. I need make new basic animations.
- Need add emission maps



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Neodelito
19
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Joined: 29th Jul 2005
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Posted: 9th Feb 2011 15:53
fixed firespot.. now point to front..



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KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 9th Feb 2011 16:10
Nice work Neo!

-Keith

Neodelito
19
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Posted: 9th Feb 2011 17:06
newer question.. how the .... i can add my bump, emissive and normal maps ..??? sorry.



charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 9th Feb 2011 18:26
If you have 1.17 update or higher,you simply put the texture path of your character to a folder in texturebank,put all the _D2,_D,_S and _N files in there,then just apply a shader onto the character. For example,check out a stock character.


lotgd
15
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Joined: 2nd Apr 2010
Location: italy
Posted: 9th Feb 2011 19:52
very nice, use crazybump or shadermap for bumpmap, is simple.

Neodelito
19
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Posted: 9th Feb 2011 20:55
haha i not have problem to make the textures.only i forgot how apply them in fpsc.. thanks for your response, help me to remember..



Shadowdeath
14
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Joined: 31st Dec 2010
Location: NYC
Posted: 9th Feb 2011 22:25
I love that thing.


[href]tophatforums.info[/href] - For all your project and gaming needs
Neodelito
19
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Joined: 29th Jul 2005
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Posted: 10th Feb 2011 06:41
if you add normalmaps looks better..



darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 11th Feb 2011 03:03
These are the characters I wanted for a project of mine. Hopefully these are available soon.

Neodelito
19
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Joined: 29th Jul 2005
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Posted: 11th Feb 2011 06:24 Edited at: 11th Feb 2011 06:27
sorry darmic.. for now i try to finish many model works and a special model for darkbasic 3Dchat compo..
now i finish this compo model, i can use them like a level is fun.. look.. mmm now i pass to fpsc like a normal level is good idea..
image test (need to be register to see this image)

DarkBasic Test




EGG HEAD OF DOOM
16
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 11th Feb 2011 08:10
Have you ever tried your hand at slightly higher poly models (e.g. next gen quality models)?

Neodelito
19
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Posted: 11th Feb 2011 14:18
hi egg head.
yes i do, but only for custom clients in my country.



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