It's pretty simple to import their models, but they do take some time to import all of them. Use one of the entity creators on here to get them fpsc ready. It really isn't harder than that. Now when it comes to the shaders, that's when it becomes hard. Bond would need to make a shader that would be able to use all of the textures they provide. In unity this is a snap, but fpsc is still alittle behind in this. I have 4 of their packs and they are great and I have yet to make them appear like their screenies do(shaderwise)in fpsc, but I haven't really tried yet. Good luck.