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Dark GDK / Dark Invaders works fine, except...

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PaulieIrish
13
Years of Service
User Offline
Joined: 10th Feb 2011
Location:
Posted: 10th Feb 2011 20:29
Hi,

I'm new to DarkGDK and I;ve been working through the DarkInvaders example. The game compiles fine and runs, but I cannot see

a) Enemy Bullets
b) Number of lives left
c) Any explosions

I can see my own bullets, and everything else. Strange...

I created a new project and cut out the code that displays the number of ships left, and this displays fine for me in my cut-down project.

Any idea why some things are missing in the full game, but work fine on their own? I'm considering buying the DarkGame Studio, but oddities like this make me worry...

Btw, I'm running on Win7, VS2008.

Thanks,
Paul
PaulieIrish
13
Years of Service
User Offline
Joined: 10th Feb 2011
Location:
Posted: 10th Feb 2011 20:41
I should also probably mention that I upgraded to DarkGDK_Update_OCT10
Oster200
13
Years of Service
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Joined: 21st Jan 2011
Location:
Posted: 17th Feb 2011 03:16
well i havent had this happen to me but since your talking about making it smaller try to get rid of

dbMaximiseWindow();

this is just a guess but i thought i might just put that in there

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