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FPSC Classic Models and Media / Applying This Texture?

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kaixboi
14
Years of Service
User Offline
Joined: 9th Aug 2010
Location: UK
Posted: 13th Feb 2011 01:09
Hello all,


So I have a retexture of Bond1's slowzombie1 (as seen in my request thread). I place the enitity in my game, I go into its options and change the texture to the one I want (and th e rextexture IS in the same folder as the entity), save and hit test game. The entity still has it's original texture?

I double check it's options, the correct texture file is selected, but the game is showing the model's default texture.


Any help is appreciated.

Nazi Zombies = RULES!
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 13th Feb 2011 02:02 Edited at: 13th Feb 2011 02:06
I think youll have better luck by changing the texture path in the actual .fpi If you dont know how to do this dont hesitate to ask

Cheers,
Anayar

EDIT: Or it might be an .fpe file... cant tell you for sure since I dont have FPSC on this laptop.


For KeithC
Design Runner
14
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 13th Feb 2011 02:17
OR he might have to delete the .bin and .dbo files.

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
anayar
15
Years of Service
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 13th Feb 2011 02:42
-Facepalm -

Yeah, do what Design Runner said

Cheers,
Anayar


For KeithC
kaixboi
14
Years of Service
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Joined: 9th Aug 2010
Location: UK
Posted: 13th Feb 2011 14:51 Edited at: 13th Feb 2011 14:59
Tried deleting .bin and .dbo, no luck


EDIT: Editing the .fpe did it, thanks guys

Nazi Zombies = RULES!
Design Runner
14
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 13th Feb 2011 16:34 Edited at: 13th Feb 2011 22:13
Just to defend myself, you still would have had to delete them I would like to see some screens of this, as well as the mods I'm sure. EDIT: I know anayar, I meant defend myself because what I said was half wrong and yours was right. We both were being sarcastic. lol

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
kaixboi
14
Years of Service
User Offline
Joined: 9th Aug 2010
Location: UK
Posted: 13th Feb 2011 18:59
The texture features in a few videos i'm putting up here soon

I've been experimenting with different features from the "Nazi Zombies" maps. My test on Verruckt's power switch will be up later

The switch SHOULD allow lightning barriers to be turned on, and also should activate multiple sounds, decals and the like.

Nazi Zombies = RULES!
anayar
15
Years of Service
User Offline
Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 13th Feb 2011 22:00
@ design runner: No need for that... I was facepalming myself not you Sorry if it sounded sarcastic

Cheers,
Anayar


For KeithC

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