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FPSC Classic Scripts / Entities no longer follow wavepoints???!!?!??!?!

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Blahguy
13
Years of Service
User Offline
Joined: 12th Dec 2010
Location: The Void
Posted: 14th Feb 2011 03:16
So I loaded my level today and for some reason the map's first entity doesn't follow his waypoint. I never changed any properties (it worked before), so I'll upload the fpm file for you to look at please!!! I need this done for a school project!!

Any help is appreciated!!!

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WickedX
15
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 14th Feb 2011 04:36
Left click on the guard. now right click to delete him. Go to entity tab, click on Conker and replace him. Change the properties, but don't change his height.
Blahguy
13
Years of Service
User Offline
Joined: 12th Dec 2010
Location: The Void
Posted: 14th Feb 2011 15:34
Didn't work. I deleted the Conker, made a new one and JUST changed his Main and Shoot properties. Here's the scripts I used for the Conker.

paceTzap.fpi:

shootway.fpi
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 14th Feb 2011 17:13
This :always:waypointstart interferes with all waypointstop commands (and probably the other waypoint commands as well)

Remove that line.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
Blahguy
13
Years of Service
User Offline
Joined: 12th Dec 2010
Location: The Void
Posted: 14th Feb 2011 20:00
Thank you so much mister!!

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