Quote: "You are not a victim of the curse because it usually strikes just when the developer is about to release the long-awaited and often promised demo "
LOL, although I sense the sarcasm in THAT I have to point out that Murphys Law strikes Game Projects (also big budget productions) especially when the finishing line is near. Of course bigger companies have more sophiscated security systems and most likely more efficient backup routines, I`ve seen quite some projects where the Asset Servers or Company Databases crashed close to Gold Master date. It happens more often than you`d believe...