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FPSC Classic Scripts / Strange Behaviors with waypoints

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Blahguy
13
Years of Service
User Offline
Joined: 12th Dec 2010
Location: The Void
Posted: 16th Feb 2011 01:47 Edited at: 16th Feb 2011 01:48
So yeah in my attached level, I have 3 entities that pace back and forth and should start shooting/moving towards me when he hears something, gets shot, or sees the player. There's also a sniping entity that is exhibiting strange behavior.

Also, the monster by the teleporter is always by the wall and I want him to stay where he is until he actually sees the player.

Any help is appreciated!

Here's the code for paceTzap.fpi:

Here's the code for shootway.fpi


And in case you don't have it, meleebite.fpi:

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