I need to set a door up to activate some entities. Just like the plrinzoneactivateifused script. I tryed using this:
;Artificial Intelligence Script
;Header
desc = Use door and activate entities
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pressentertouse.tga,hudname=usedoorprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=60:hudshow=usedoorprompt,hudfadeout=usedoorprompt
:state=10,plrdistwithin=60,plrusingaction=1:activate=2
:state=10,activated=2:state=1,setframe=0,sound=$0
:state=10,activated=2:state=1,plrinzoneactivateifused=1
:state=1:incframe=0
:state=1,frameatend=0:state=2,coloff
:state=2,plrdistwithin=60,plrusingaction=1:activate=0
:state=2,activated=0:state=3,sound=$1,colon
:state=3:decframe=0
:state=3,frameatstart=0:state=10,setframe=0
;End of Script
but nothing happened. I would use a trigger zone, but then the player would have to walk through the door. THis would make it appear that I was activating entities few by few. It doesnt look good with spawning at all. Can somebody help me?
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