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FPSC Classic Models and Media / help wanted i need starminds space suit reanimated i am willing to pay!

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sic1ne
14
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Joined: 23rd Sep 2010
Location:
Posted: 18th Feb 2011 01:30
hello ok there is two things i need done if they are possible

#1 i need starminds space suit retextured to army camo or something like that

#2 starminds space suit has an animation to hack doors i was wondering if the animation can be changed so that when you flip open the lcd screen an audio clip will play and tell the player there objective? now im not shure if that is possible but i was thinking mayb it could b done by opening the lcd screen in a trigger zone? i dont know much about animating at all but i hope someone can help hope to hear back from somebody thanks! sic1ne

[imghttp://img97.imageshack.us/img97/6489/sic1ne.jpg[/img]
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starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
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Posted: 18th Feb 2011 02:13
As I told you in my email, there are plenty of animations you just need to script them. As for the textures, here. If you want more I would suggest you get gimp or paint.net and do your own retextures. Most of us like to see and effort first and then we try to help. All the stuff is there you just need to try.

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Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Feb 2011 03:05
#1 I agree with starmind about the textures...you should give that a try yourself by getting Paint.NET and playing around with it.

#2 He's right again, but why not since he knows the model better than anyone.
If his animations show the screen flipping up then you got what you need. (use that animation instead of making a new one)
All you need to do is script the audio file to play via a sound=x fpi action after you call that animation.
I'll have a look at his model and see if I can help some more here if he has no objections.
You are new enough that a good example might get you started on this kind of stuff.
I remember struggling at first (I still do with textures), so hang in there, because the best way to learn is to do it.
It is a lot to learn and takes more than just a few months to get used to your new tools, especially if you can't devote a lot of your time to it.

   Conjured Entertainment

 WARNING: Intense Madness
Hamburger
15
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 18th Feb 2011 03:29 Edited at: 18th Feb 2011 03:32
Not trying to be rude but you should try to use some proper punctuation , sic1ne, and learn to spell. It enhances your forum image... Don't make your thread titles so long either, cause it makes you look "noobish". You did join about 5 months ago by the way

Don't use L33t speak or whatever it is called either...

Again please don't take this personally. Look at some other posts made by other people to see what I mean.

Please don't just jump on Starmind like that, either. After all he did respond to your email. He is working very hard on beyond life 2, too.

Quote: "Most of us like to see and effort first and then we try to help. All the stuff is there you just need to try"


Again as Starmind said, try to attemp your own character retexture before just going around pleading for someone to do one for you...

Sorry for sounding rude but I'm just trying to give you some constructive criticism, I'm not here to start a flame war.

Quote: "I remember struggling at first (I still do with textures), so hang in there, because the best way to learn is to do it.
It is a lot to learn and takes more than just a few months to get used to your new tools, especially if you can't devote a lot of your time to it.

"


I remember when I was like that too, I used to be horrible at texturing I've come a long way since I've started. But I even still have a lot to learn.
sic1ne
14
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Joined: 23rd Sep 2010
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Posted: 18th Feb 2011 07:56
@ starmind thank you for the textures.i have no problem learning or doing it my self.
i actually prefer to retexture and animate it myself.
its just that there is a lack of tutorials on the tgc website for scripting and texturing so it makes it more difficult for me to learn. i feel like a kid at school with no books! but with the right tutorials or info i feel like i am capable of doing it myself! but by no means am i looking for an easy way out i want to learn!

@ hamburger i was never rude to starmind or neither did i jump on starmind i simply asked him a question and he replied !




as far as my spelling and grammar im trying to improve sorry for my bad punctuation!

[imghttp://img97.imageshack.us/img97/6489/sic1ne.jpg[/img]
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Poloflece
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Joined: 14th May 2010
Location: Australia
Posted: 18th Feb 2011 08:02 Edited at: 18th Feb 2011 08:03
@Sic1ne

Off topic

You can get your signature to work by putting in the following (will have to write the symbols words)

bracket-img- bracket-http://img97.imageshack.us/img97/6489/sic1ne.jpg-bracket-backwards slash-img-bracket.



Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 18th Feb 2011 15:49 Edited at: 18th Feb 2011 16:01
Well, I took at look at the model, but I can't help very much as far as scripting goes.
This requires Ply's Mod, and I only use the stock engine.
Until we get a mouseclick=x condition like his mod has, there is not much I can do with the stock engine to fullfill this request.

However, there may be an easy solution for this as long as you only have one objective per level...

Look in the gunspec file for the spacesuit and find this section...

;GUN Sounds
sound1 =
sound2 = fire.wav
sound3 =
sound4 = retrieve.wav

Now add your objective sound file in like so...

;GUN Sounds
sound1 = mysound.wav
sound2 = fire.wav
sound3 =
sound4 = retrieve.wav

...make sure you place a copy of the wav file in the weapons folder and also don't forget to run your cleaner or at least delete the HUD.DBO file in that weapons folder.

Yes, this will work for the stock engine too, but as I said you are limited to only one objective per level since this is hard coding the sound in the weapon.

I have attached a sample video of this effect in action in FPSC and you can see the sound plays as soon as you left click.
If you want a delay or pause just record silence at the beginning of your sound file, since we cannot pause the sound via a script.
Have Fun!

Quote: "i am willing to pay!"

Okay, that'll be 2 million dollars.
You can pay me now.

   Conjured Entertainment

 WARNING: Intense Madness

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sic1ne
14
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Posted: 18th Feb 2011 18:17
i appreciate all the help and feedback from everyone.i have quick question how do i install the space suit were do the files go? sorry to ask

[imghttp://img97.imageshack.us/img97/6489/sic1ne.jpg[/img]
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Hamburger
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Location: Grand Rapids MI
Posted: 18th Feb 2011 21:37 Edited at: 18th Feb 2011 21:39
Quote: "hamburger i was never rude to starmind or neither did i jump on starmind i simply asked him a question and he replied "


Sorry I kind of put it a little harshly there. But he Starmind did respond to your email already about it... You were never rude though.

Quote: "as far as my spelling and grammar im trying to improve sorry for my bad punctuation!"


It's ok! Don't worry about it. Just think about it more next time.
VoicesDark
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Joined: 11th Nov 2010
Location: Lockport, NY
Posted: 18th Feb 2011 21:46
okay this is probably going to sound like a really stupid question since I'm only slightly familiar with the scripting and all.

can't you just use a trigger point to play the objective sound when you get in front of the door or whatever and then just add a delay in the beginning of the sound clip that way it would give the arm screen time to open?
Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 19th Feb 2011 00:14 Edited at: 19th Feb 2011 00:19
Quote: "i appreciate all the help and feedback from everyone.i have quick question how do i install the space suit were do the files go? sorry to ask"

Open up your Files>gamecore>guns directory and you will see subfolders like ww2, scifi, etc.
Open one of those (scifi would be appropriate) and you will see that each weapon has its files in its own folder.
You can copy/paste the spacesuit folder in whichever one of those subfolders you want.
Or, you can make a new folder like I did for starmind and then I put it in there.

Once you put the folder there, then you can open up FPSC and right click on your player's start marker and assign the spacesuit as their weapon.

(see attached image)

   Conjured Entertainment

 WARNING: Intense Madness

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sic1ne
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Joined: 23rd Sep 2010
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Posted: 19th Feb 2011 00:56
thank you conjured i really appreciate the help!

[imghttp://img97.imageshack.us/img97/6489/sic1ne.jpg[/img]
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Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 19th Feb 2011 01:24
Quote: "thank you conjured i really appreciate the help!"

Happy Birthday!

   Conjured Entertainment

 WARNING: Intense Madness

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