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FPSC Classic Models and Media / Few Quick Model Questions.

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MaskedMakrel
14
Years of Service
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Joined: 1st Feb 2011
Location: US
Posted: 19th Feb 2011 06:03
I'm working on my first character model.

I've run into a few problems.

In the entity mode, the model looks good. However, when I execute a level test, I notice extreme white artifacts and major portions of the model appear untextured. Is there a reason why it looks correct in the entity edit, but not in the test level?

Second, the model is facing the wrong direction. Is there a quick command to get it to face the correct direction?

Third, I've animated frames 1-30 as a test of my skeleton. I am using Fragmotion. The animation works in Fragmotion and I've exported it to DBO and X accordingly. Before animating any further, I wanted to test the animation, but it failed to produce any results. I tried to simply make all anims 1-30 as nothing else is animated besides frames 1-30 so far. Wanted to test the functionality of the anims before proceeding. I get nothing.



Suggestions would be helpful.
MaskedMakrel
14
Years of Service
User Offline
Joined: 1st Feb 2011
Location: US
Posted: 19th Feb 2011 22:32
Okay, the model is not currently facing the wrong direction. Woot! +1

However, I am still not getting the model to animate. I've added a custom script for the main called animtest.fpi which still does not work. I'll keep trying.

As for the artifacts, here are two screenshots.

This is how it appears (incorrectly) on the testlevel:



This is how it appears (correctly) in the in game preview. (I know there is some touchup and detailing to be done, but this is wip to see if I can get a model animated in game).

MaskedMakrel
14
Years of Service
User Offline
Joined: 1st Feb 2011
Location: US
Posted: 22nd Feb 2011 09:15 Edited at: 23rd Feb 2011 21:03
I've been working with 2 more models but none of the animations seem to be working correctly. The textures are cleaner, so I'll take another look at the mapping on the first model.

I'm wondering if it is the export from Fragmotion?

The models just kind of sit in space and do not really move.

Okay. I have the models moving, but not animating now. They are still in a sitting position, but they slide toward the character and will fire the gun. I'm still not sure why the animations are not working on them.

I've exported the file as directx binary. I also export the dbo file.
MaskedMakrel
14
Years of Service
User Offline
Joined: 1st Feb 2011
Location: US
Posted: 24th Feb 2011 07:16
Problem solved.

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