I'm working on my first character model.
I've run into a few problems.
In the entity mode, the model looks good. However, when I execute a level test, I notice extreme white artifacts and major portions of the model appear untextured. Is there a reason why it looks correct in the entity edit, but not in the test level?
Second, the model is facing the wrong direction. Is there a quick command to get it to face the correct direction?
Third, I've animated frames 1-30 as a test of my skeleton. I am using Fragmotion. The animation works in Fragmotion and I've exported it to DBO and X accordingly. Before animating any further, I wanted to test the animation, but it failed to produce any results. I tried to simply make all anims 1-30 as nothing else is animated besides frames 1-30 so far. Wanted to test the functionality of the anims before proceeding. I get nothing.
;header
desc = gendoll
;ai
aiinit = appear1.fpi
aimain = melee10(crouched).fpi
aidestroy = destroy\fadecorpse.fpi
aishoot =
soundset = female
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = touchupanim.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 180
;cone of sight
coneheight = 53
coneangle = 50
;visualinfo
textured = touchupanim.dds
effect = effectbank\bumpbone\bumpbone.fx
castshadow = 0
;decals
decalmax = 2
decal0 = red
decal1 = blood
;identity details
strength = 100
ischaracter = 1
hasweapon =
isobjective = 0
cantakeweapon = 1
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
;animationinfo
animmax = 100
anim0 = 1,30
anim1 = 1,30
anim2 = 1,30
anim3 = 1,30
anim4 = 1,30
anim5 = 1,30
anim6 = 1,30
anim7 = 1,30
anim11 = 1,30
anim12 = 1,30
anim13 = 1,30
anim14 = 1,30
anim15 = 1,30
anim16 = 1,30
anim17 = 1,30
anim18 = 1,30
anim20 = 1,30
anim21 = 1,30
anim31 = 1,30
anim32 = 1,30
anim33 = 1,30
anim34 = 1,30
anim35 = 1,30
anim36 = 1,30
anim40 = 1,30
anim41 = 1,30
anim50 = 1,30
anim51 = 1,30
anim52 = 1,30
anim53 = 1,30
anim54 = 1,30
anim55 = 1,30
anim56 = 1,30
anim57 = 1,30
anim61 = 1,30
anim62 = 1,30
anim63 = 1,30
anim64 = 1,30
anim65 = 1,30
anim66 = 1,30
anim67 = 1,30
anim68 = 1,30
anim70 = 1,30
anim71 = 1,30
anim81 = 1,30
anim82 = 1,30
anim83 = 1,30
anim84 = 1,30
anim85 = 1,30
anim86 = 1,30
anim90 = 1,30
anim91 = 1,30
anim92 = 1,30
anim93 = 1,30
anim94 = 1,30
Suggestions would be helpful.