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FPSC Classic Models and Media / Zombie animation frames

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Chiblue
15
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Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 19th Feb 2011 20:42
In fear of being IGNORED by this forum, as it seems to be with all questions posted to TGC forums.. I will try once again (probably a waste of time).

But here goes, could someone please tell me what the definition/description of the enhanced fpi animation frames for the latest zombie models... i.e. animations through 92-107??

Thanks in advance...
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 19th Feb 2011 21:18 Edited at: 20th Feb 2011 18:29
:::::REDACTED BY SETH BLACK:::::

Chiblue
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Location: NE PA, USA
Posted: 19th Feb 2011 22:28 Edited at: 19th Feb 2011 22:34
Actually no I am talking about zombie apocalypse, specifically the animations for the Mob Zombies, which are represented uniquely in the FPI as animation frames 92 thru 104, these are obviously specific zombie motions running, feeding, attacking etc. But they are similar and I want to ensure I apply the correct animations to each situation. No matter which of the models in the pack I am using.. I have the specs for the 341 squad pack 53, but the mob zombies are a little different for these animations...
Cosmic Prophet
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Location: The Cosmos
Posted: 19th Feb 2011 23:32
Zombie Apocalypse was Authored by Bond1. You should e-mail him for details about specific animations.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
The Storyteller 01
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 20th Feb 2011 02:15
If you have MP 53, just use the animation viewer script to check out the zombie animations

In case you find my grammar and spelling weird ---> native German speaker ^^
Chiblue
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Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 20th Feb 2011 02:48 Edited at: 20th Feb 2011 03:06
I have MP53 but I did not know there was a animation viewer, where is this?

If you mean the script in FPS that allows you to run all the animations I can do that through UU3D, but seeing the animation only guides the usage of that animation, I see that it includes feeding, running, attacking etc... but I want to know what the description of the animation is like in the standard animation anim56 is "Weapon Reload", or a better example would the be crouch movements, in most animation the crouch movements use the same frames, but not in all meshes so if you watch the animation without knowing that frames x to y are CrouhMoveSlow, you would not know when using a different character and the mappings would be wrong... Hence I am trying to gain some idea of the intent of the animations 92 thru 107 in mod zombies so that I an code the actions of these to work with all the mod zombie meshes in my Dark GDK project...
bond1
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Joined: 27th Oct 2005
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Posted: 20th Feb 2011 16:07
92: run 1
93: run 2
94: idle 1
95: idle 2
96: idle 3
97: idle 4
98: double arm slash
99: single arm slash
100: overhead slash left
101: overhead slash right
102: rage 1
103: rage 2
104: bounce fall
105: face plant
106: fall back
107: fall side

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
Chiblue
15
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Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 20th Feb 2011 17:41
cool, thanks for the info... that is exactly what I needed..

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