Ok, I have tried this with both the 'Terrain' and 'Matrix' types of world scenery and both come up with the same effect
I have my Cube, with a camera fixed behind it to follow, and the user can move both cube and camera over the terrain/matrix with the arrowkeys. The cube
should stick to the matrix and traverse its contours. This it does, sorta.
The cube sticks to the matrix, however, movement is very jerky and sometimes the cube seems to float a few units above the matrix
Is there a better way to traverse a matix? Or am i doing something wrong?
All replies apreciated ^_^
Screw the rules...what can i blow up?