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FPSC Classic Models and Media / Problem model pack Zombie Apocalypse ?

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Tony06270
14
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Joined: 14th Dec 2010
Location: Favelas
Posted: 19th Feb 2011 22:17
[English google translation : Hello, then voila, I did appear with the aid of a trigger a zombie, its ok its working, I'd like my when it appears that follows a waypoint my unfortunately not follow the waypoint, the zombie does not move . Its just the script's main problem, thank you for helping us.]

[French : Bonjour, alors voila, je fait apparaitre a l'aide d'un trigger un zombie, sa ok sa fonctionne, mes quand il apparait j'aimerai qu'il suit un waypoint mes malheureusement il suit pas ce waypoint, le zombie ne bouge pas. Sa viens du script principale le problème, merci de nous aidez.]
Tony06270
14
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Joined: 14th Dec 2010
Location: Favelas
Posted: 20th Feb 2011 15:30
Up please
Cyborg ART
18
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 20th Feb 2011 15:59
I cant understand anything of what you are saying, reading your french was easier (Note that I dont know french at all )

But its something about having the zombies follow waypoints after spawning them with a triggerzone?
Have you tried to change the appearscript to something else? Dont know what tough...

Good luck!

RelMayer
17
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Joined: 14th Apr 2008
Location: France
Posted: 20th Feb 2011 16:03 Edited at: 20th Feb 2011 16:06
Did you tried to assign to him the FOLLOW.FPI script as a main script ?

F: As-tu essayé de lui attribuer le script FOLLOW.FPI en script principal ?


It's me or all French persons coming here doesn't know to write correctly in their first language ?
As the years passes, young people of my country don't know how to write correctly, they become literally illiterate, it's VERY sad to see.

Please apologize my bad english, I'm French.

ELDORA Rocks !
Tony06270
14
Years of Service
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Joined: 14th Dec 2010
Location: Favelas
Posted: 20th Feb 2011 16:16
[English translation google : Hello, I speak French very well it is the translation google the problem ...

We try follow.fpi, not the zombie attack ...]

[French : Bonjour, je c'est très bien parler français, c'est la traduction google le problème...

On a essayer follow.fpi, le zombie n'attaque pas...]
RelMayer
17
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Joined: 14th Apr 2008
Location: France
Posted: 20th Feb 2011 16:21
Follow in appear script, perhaps ?

Please apologize my bad english, I'm French.

ELDORA Rocks !
Tony06270
14
Years of Service
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Joined: 14th Dec 2010
Location: Favelas
Posted: 21st Feb 2011 08:39
Up please. Help me.
Tony06270
14
Years of Service
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Joined: 14th Dec 2010
Location: Favelas
Posted: 23rd Feb 2011 21:09
[English translation : Hello.

I shall like that my zombie when it appears has the help of a trigger, it follows a waypoint, the zombie does not move when it appears has the help of a trigger, him am not the waypoint, it blocks.

Please, try to reproduce the problem.

Thank you.]


[French : Bonjour.

J'aimerai que mon zombie une fois qu'il apparait a l'aide d'un trigger, qu'il suis un waypoint, mes le zombie ne bouge pas une fois qu'il apparait a l'aide d'un trigger, il ne suis pas le waypoint, il bloque.

S'il vous plait, essayer de reproduire le problème.

Merci.]
RelMayer
17
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Joined: 14th Apr 2008
Location: France
Posted: 23rd Feb 2011 21:12 Edited at: 23rd Feb 2011 21:27
Appear2.FPI in starting script
Follow.FPI in main

Zoneactivate.FPI in the trigger's script plus the name of your character in the trigger 'if used' flag.



What's the problem ?

Please apologize my bad english, I'm French.

ELDORA Rocks !
Tony06270
14
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Joined: 14th Dec 2010
Location: Favelas
Posted: 23rd Feb 2011 21:24
The zombie does not attack if make his..
RelMayer
17
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Joined: 14th Apr 2008
Location: France
Posted: 23rd Feb 2011 21:26 Edited at: 23rd Feb 2011 21:27
Dang it, I don't understand what are you saying, even in french !


It seems that you don't know how to write correctly, if you type your text without any spelling error, the translator would give you a quite understable english text ...

You don't even try to read and correct the translation !
I become sad when I see that kind of thing, all that illiteracy...


Please reassure me, you're ashamed, at least?

Please apologize my bad english, I'm French.

ELDORA Rocks !
Tony06270
14
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Joined: 14th Dec 2010
Location: Favelas
Posted: 23rd Feb 2011 21:31
Bon, je vais parler en français vu que tu ne comprend rien, si je fait comme tu dit le zombie n'attaque plus, compris ?

Comment sa j'ai honte, honte de quoi ?
RelMayer
17
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Joined: 14th Apr 2008
Location: France
Posted: 23rd Feb 2011 21:40 Edited at: 23rd Feb 2011 21:41
Ashamed by your writing, but let's just leave it at that.




You have to modify his attack script by adding the full (I think) code of the follow.FPI script, but since I've not any knowledge in FPI scripting, I can't help you, sorry.

Please apologize my bad english, I'm French.

ELDORA Rocks !
Tony06270
14
Years of Service
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Joined: 14th Dec 2010
Location: Favelas
Posted: 23rd Feb 2011 22:29
[English translation : help me bond1 please.

I want to make a zombie when it appears with the aid of a trigger that can follow a waypoint, and can also attack us, please try you will see that even with follow.fpi this is not possible.]

[French : Aidez moi bond1 s'il vous plait.

Je veut faire qu'un zombie une fois qu'il apparait a l'aide d'un trigger qu'il puisse suivre un waypoint, et qu'il puisse aussi nous attaquer, s'il vous plait essayer vous verrez que même avec follow.fpi ce n'est pas possible.]
Thraxas
Retired Moderator
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Location: The Avenging Axe, Turai
Posted: 23rd Feb 2011 22:46 Edited at: 24th Feb 2011 00:27
Study the FPI file for Zombie4 (the fat zombie) as it does this with the default script.

Here is a video of mob zombie zombie 1 doing what you describe. It follows a waypoint once spawned and then attacks when the player is close enough.



All I did to get this in game was add:



to the beginning of the .fpi and then changed the detect player and idle to:



I would advise saving the edited script as something else so you can keep the original file for zombies who you don't want to follow waypoints.

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
Tony06270
14
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Joined: 14th Dec 2010
Location: Favelas
Posted: 24th Feb 2011 00:18
I've not any knowledge in FPI scripting.

Thank you of your help bond1.

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