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FPSC Classic Scripts / the alt fire feature from model pack 53

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chorelan
13
Years of Service
User Offline
Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 20th Feb 2011 20:13
ive seen it, its the same gun, so im assuming we just press a button to use the grenade launcher, can someone tell me how they did that so i can use it on the previous model packs?

bhawkgames.blogspot.org
AJ Schaeffer
15
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 20th Feb 2011 21:12
Did you redo the original MPs to work with the alt feature first?

Making someone's day a little better because of one of my models means a lot to me.
JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 21st Feb 2011 11:43
Read the weapons vweap.txt. The animations are listed in there for alternate fire, aswell as any other details needed.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
tokyomage
14
Years of Service
User Offline
Joined: 26th Sep 2010
Location: on your roof
Posted: 21st Feb 2011 23:11
yah but for now, its left-alt

i forgot...

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