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FPSC Classic Scripts / is there a script for pushing an object to the ground?

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sic1ne
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Posted: 26th Feb 2011 21:23
in the game fear 2 you can push over a vending machine for cover, i was wondering if there is any scripts out there or if it is possible to walk up to an object and hit enter to push it over?


http://www.youtube.com/watch?v=Wx31oxhZGa4

example @ 5 minutes and thirty three seconds in he pushes over a vending machine

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EGG HEAD OF DOOM
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Posted: 26th Feb 2011 22:16
one way would be to animate the object being pushed over, then make a script to call that animation when the action key is hit. you would also need the object to have polygon collision.

mickeyb
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Posted: 27th Feb 2011 23:48
Well maybe its just me but in the real world
the only way this would give you cover is if you were
laying down.
if you was crouched down the top half of you would be in the
line of fire.
The Storyteller 01
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Posted: 28th Feb 2011 00:54
Quote: "in the game fear 2 you can... "


That's the problem. This is FPSC. Not Fear. Not Stalker. Not even Doom3.

Trying to recreate the "cool stuff" from other games is mostly leading nowhere. It pays off a lot more to learn scripting, texturing and storytelling.

In case you find my grammar and spelling weird ---> native German speaker ^^
sic1ne
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Posted: 28th Feb 2011 18:58 Edited at: 28th Feb 2011 19:04
@ story teller i am learning scripting, texturing and storytelling

[That's the problem. This is FPSC. Not Fear. Not Stalker. Not even Doom3]

for the record im not trying to copy any game i asked a question about a script because i have my own ideahs and thoughts! and fear 2 is a great example of what im talking about. and since u broght it up i wanted to make a script were you can push something over so that it can block a door. and your talking about how it pays off to learn scripting well you cant learn scripting without trial and error let alone asking questions about scripts when you have a problem so give me a break with all the negativity! i am still new to fpsc creator but i have learned a ton within the last 5 months i have been on here. thanks to the help of the tgc members !

[imghttp://img97.imageshack.us/img97/6489/sic1ne.jpg[/img]
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Ched80
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Posted: 1st Mar 2011 17:48
@sic1ne I think The Storyteller was just trying to inject some realism into your ambitions. I don't believe he was saying "don't bother because FPSC is a different engine", just that you 'may' end up spending a lot of time investigating this mechanic and get nowhere because of the limitations in FPSC.

There are many limitations to FPSC, but trying to push beyond them to disciver what FPSC can do - such as pushing over objects for cover - is beneficial for the whole FPSC community. Even if it turns out this mechanic is not worth the effort - we may learn something else cool out of it.

Let us know what you find out.

On topic: As far as i know there is no script action to make something fall over (with stock FPSC), so an animation seems the only way.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
sic1ne
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Posted: 1st Mar 2011 21:49
There are many limitations to FPSC, but trying to push beyond them to disciver what FPSC can do - such as pushing over objects for cover - is beneficial for the whole FPSC community. Even if it turns out this mechanic is not worth the effort - we may learn something else cool out of it.

Let us know what you find out.

@ched80 thanks i appreciate the comment i will let you know what i come up with there is limitations but there are ways around things

telling people that fpsc isnt fear and doom and blaa blaa doesnt do anything to help out!

[imghttp://img97.imageshack.us/img97/6489/sic1ne.jpg[/img]
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The Storyteller 01
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Posted: 1st Mar 2011 22:23
Quote: "telling people that fpsc isnt fear and doom and blaa blaa doesnt do anything to help out!"

Given the fact, that half of the threads opened by newcomers are about recreating the physics engine from AAA game X, the inventory from AAA game Y, the drivable vehicles from AAA game Z etc., I think its necessary to remind people, that they are working with a engine, that is not designed to produce AAA games.

Regarding that "push-over" thing you want: Check out each and every single BotB title - would any of those games benefit from a "way-around" pushing over a table once? No, absolutely not.

Another example: I am playing the Oblivion mod "Nehrim" atm and the devs tried hard to implement movable, stackable climable boxes into the game (which weren't there before). But all the effort was for nothing, because it doesn't work perfectly and their forum is full of people complaining about the whackyness of this system. They have also implemented the craft system from Gothic which adds....nothing to the game.

What I am trying to say is just this:
FPSC offers a lot of built-in cool things, that work reliably and a lot of other cool things that can be created with some effort.
But in most WIP/Showcase games, I see that not even half of the potential of the engine being used.
So instead of recreating that one cool moment from peoples favourite AAA games, they should concentrate on making good & creative use of what's allready there.

Maybe we wouldn't have a quote of 8 out of 10 WIP threads leading to nothing playable in the end

In case you find my grammar and spelling weird ---> native German speaker ^^
BlackFox
FPSC Master
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Posted: 1st Mar 2011 23:02 Edited at: 1st Mar 2011 23:10
Quote: "
Given the fact, that half of the threads opened by newcomers are about recreating the physics engine from AAA game X, the inventory from AAA game Y, the drivable vehicles from AAA game Z etc., I think its necessary to remind people, that they are working with a engine, that is not designed to produce AAA games."


To some degree, this is true. But you have to remember that we're dealing with a large difference in the age and experience/knowledge on the boards. Some people do not understand one engine from the next, whereas some do and still want to produce these things you see from other engines, then get disappointed when they can't.

Quote: "FPSC offers a lot of built-in cool things, that work reliably and a lot of other cool things that can be created with some effort."


Agreed

Quote: "Maybe we wouldn't have a quote of 8 out of 10 WIP threads leading to nothing playable in the end"


Now wouldn't that be a welcome sight? There has been a lot of that and at first I could not understand why it seemed to be of any consequence. Now after being here for a few years, I have a better understanding to what you are stating.

@ sic1ne

Quote: "telling people that fpsc isnt fear and doom and blaa blaa doesnt do anything to help out!"


Don't take it as The Storyteller 01 not being helpful, he is in his own way. He is very open and honest with his comments, and although he may not say what you want to hear, I can honestly say I respect his honest opinion. There have been many before you with the same ideas or concepts and they get frustrated and give up. By his post, he just wants to make sure you understand the differences between games developed with different engines. It is nothing personal, just an observation/opinion based on the experience and knowledge he has. I would have said the same thing- he beat me to it. We know FPSC's potential; we've sold many projects with it and have done well. Don't get discouraged. Just know that what one game has may not be doable in FPSC, not because it is a bad engine, but because it is beyond the current capacity it can do. In other words, maybe focus on a small niche that no one else has done and put that in your development. Create something unique to your style.

- BlackFox

The function of good software is to make the complex appear to be simple.
sic1ne
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Posted: 2nd Mar 2011 00:14 Edited at: 2nd Mar 2011 00:16
i understand everything that you guys posted im not trying to be rude at all i respect honest opinions im not one to give up very easy at all because i cant figure something out.

also i know what the fpsc engine is capable of now . and im not just trying to recreate one cool thing from another video game enigine to put in my game. fps creator is fps creator its own engine as you said storyteller i understand that i take ideahs from other animations and scripts and try to come up with a cool unique ideah for a new animation and maybe something new and cool for fps creator that hasnt been scene yet.

it just seems like everybody on here copies each others game ideahs and most demos and games look the same not becaues of what the engine can do but beacause of the lack of ideahs and originality so i was thinking of some new ideahs to try to help out the community it just so happens i came accross that fear video and to tell you the truth i have never played fear or fear 2 before because of the motion in the game makes me sick the same as half life 2 i thought i was gonna have a seizure!

i appreciate the feedback i would just like to hear more people on here motivated instead of sayin you cant! thanks guys your comments and feedback is much appreciated im looking forward to making new friends on here and having fun making games i hope you guys feel the same!!!

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The Storyteller 01
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Posted: 2nd Mar 2011 15:31
@sic1ne:

After re-evaluating this thread I have to admit, that my first comment indeed sounded discouraging. It was not my intention, but nonetheless, I think I owe you an apology.

To make up for it, I worked the last hours on creating exactly the script you wanted. I have it now, but it's a little complicated to use and has a hook.

I'll just have to take some screens and will post everything in a new thread. To be honest, your "wish for cool stuff from other games" was very inspiring in the end. I'll give you credit for the idea

In case you find my grammar and spelling weird ---> native German speaker ^^
sic1ne
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Posted: 2nd Mar 2011 20:12
@ storyteller no problem man no apology needed thats awsome that you made a script and that quick wow im still learning and i wouldnt have learned what i have learned so far without the help of your storyteller scripts so once again thanks for thoose let me no when you post the script your working on it sounds sick! thanks for the credit thats much appreciated

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sic1ne
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Posted: 2nd Mar 2011 20:36
everyone check this out!!! its a script storyteller and i whipped up storyteller did a awsome job!!

push an item over script!
http://forum.thegamecreators.com/?m=forum_view&t=182353&b=23

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Wolf
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Posted: 2nd Mar 2011 21:27
Quote: "Maybe we wouldn't have a quote of 8 out of 10 WIP threads leading to nothing playable in the end
"


Well...looking at the WIP Board's first 20 Posts...there is a lot of awesomness going on there so I guess things changed.



-Wolf

God Helps the Beast in Me!
The Storyteller 01
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Posted: 2nd Mar 2011 21:32
Quote: "Well...looking at the WIP Board's first 20 Posts...there is a lot of awesomness going on there so I guess things changed."


Just subtract the participants of the scariest game contest

But I agree somehow, since 1.18 beta came out, people seem more motivated.

In case you find my grammar and spelling weird ---> native German speaker ^^
Wolf
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Posted: 2nd Mar 2011 21:41
Quote: "Just subtract the participants of the scariest game contest "


There is still:

-Beyond Life Rebirth
-Alpha Project
-Relict
-Dark House
-Phobia 2
-Squadron AIU
-Vague
-When Worlds Collide...

and some other games that do not seem top notch quality but are under constant development.

Yeah, the black sheep are still there, but outnumbered



-Wolf

God Helps the Beast in Me!
The Storyteller 01
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Posted: 2nd Mar 2011 21:47 Edited at: 2nd Mar 2011 21:50
I hate to disagree but if you leave out all the promising "in development" threads and really only count threads that have allready ended with a "demo/game" or a "give up" its a ratio of 4+ "give ups" for each "demo/game"

I mean some of those 100+ posts development threads cannot be counted every time someone takes a look at the first page of the WIP board. That's just not the correct way to make statistics

In case you find my grammar and spelling weird ---> native German speaker ^^
sic1ne
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Posted: 2nd Mar 2011 22:09
@wolf hey i was wondering if i could use your wire script for my game i had a cool ideah i bought a generator from the tgc store made by lightning bolt studios the one that has the sparks flying
i have a part in my game were the power cuts out because of the generator and you need to repeair it i wanted to attach the wire to the generator so that i will get the effect of fixing the generator? if you want to keep it custom for you game no problem just thought id ask!!

[imghttp://img97.imageshack.us/img97/6489/sic1ne.jpg[/img]
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Wolf
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Posted: 2nd Mar 2011 22:15 Edited at: 2nd Mar 2011 22:16
Quote: "@wolf hey i was wondering if i could use your wire script for my game i had a cool ideah i bought a generator from the tgc store made by lightning bolt studios the one that has the sparks flying
i have a part in my game were the power cuts out because of the generator and you need to repeair it i wanted to attach the wire to the generator so that i will get the effect of fixing the generator? if you want to keep it custom for you game no problem just thought id ask!!"


Sure, the script is
"switch3key" as far as I remember. Look it up in you're scriptbank. (the wire is the key...the second wire is spawned after using the trigger (and the door opens, but that is common sence))



-Wolf

God Helps the Beast in Me!
sic1ne
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Posted: 2nd Mar 2011 22:27
thanks wolf ima give it a go! also im going to leave you a review on your scariest game entry when i get off work thanks!

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