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Dark GDK / Sprite Collision Help

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Message
FireIndy
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 26th Feb 2011 23:38 Edited at: 26th Feb 2011 23:39
I'm probably terrible at all of this lol, but I would like some help. I want my zombies to just not run in to each other. I have the collision function returning correctly, I just don't know exactly how to position them so they move correctly with their angle so they don't overlap another zombie. Any help is appreciated

main.cpp


zombie.h


zombie.cpp


player.h


player.cpp


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FireIndy
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 28th Feb 2011 00:02
Bump

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FireIndy
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 1st Mar 2011 04:00
Here's the updated for loop with player collision and zombie to zombie collision. But Im still confused on how exactly to change a zombies coordinates to just "move it out of the way" so its just not on top of another zombie.



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DeadTomGC
13
Years of Service
User Offline
Joined: 11th Aug 2010
Location: LU
Posted: 13th Mar 2011 05:47
Would It not work just to make the zombies position themselves either to the left or right of the zombie that each hit?

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