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FPSC Classic Models and Media / how do i get water in fps x9 with update 1.17?

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sic1ne
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location:
Posted: 27th Feb 2011 02:03
well im trying to get water into my game using fps creator x9 with update 1.17. but i cant find much info on what i need to do can any one help me please?

[imghttp://img97.imageshack.us/img97/6489/sic1ne.jpg[/img]
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Shakleford
FPSC Reloaded TGC Backer
14
Years of Service
User Offline
Joined: 15th Jun 2010
Location: on the flip side
Posted: 27th Feb 2011 05:49
I dont think water was added for 1.17, I think it showed up during the 1.18 betas. Whatever version its in, this is how to use it. In your scriptbank should be a folder labeled waterscripts or something similar. Assign the water.fpi script to a trigger zone.

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
Poloflece
15
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 27th Feb 2011 08:38
v118 beta 003


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
sic1ne
14
Years of Service
User Offline
Joined: 23rd Sep 2010
Location:
Posted: 27th Feb 2011 09:43
ahaa thanks!!!!!!!!

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