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Newcomers DBPro Corner / Orbital Code Help...

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Sharlenwar
15
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Joined: 4th Mar 2009
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Posted: 27th Feb 2011 17:25
Okay, KISTech posted some code about a simple orbit:



Well, I guess I'm having an issue with how to wrap my head around it. If anyone could explain the math and as to why the object would orbit, please elaborate.

Thanks!
Scorpyo
22
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Joined: 26th Aug 2002
Location: italy
Posted: 27th Feb 2011 21:22
check this code and watch the pic

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MattBatt
18
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Joined: 15th May 2006
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Posted: 28th Feb 2011 09:58
Found similar code in my older projects. With same logic as in the pic Scorpyo posted, it's based on basic trigonometry, and your code is also.

I didn't store the coordinates to different variables etc, so it can look little messy ( and im using darkGDK ), but the basic idea is there.


Only problem I found was that I've added +180 to the angle, can't remember why tho..

Not sure if the problem is you not using the Point Camera -function ? or are you ?

It wasn't my fault ;_;
Sharlenwar
15
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Joined: 4th Mar 2009
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Posted: 3rd Mar 2011 13:20
Well, I'm trying to have objects orbit other objects basically. For example, you would move your spaceship to a planet, and when your ship gets close enough to the planet, it will begin to orbit around the planet.

So I have just been wondering how the math works for it all. Scorpyo has helped with the example provided. I'm going to move forward here and see what I can do when I get home from work.

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