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FPSC Classic Models and Media / Animations problems doors/chars

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666
16
Years of Service
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Joined: 16th Aug 2008
Location:
Posted: 28th Feb 2011 09:53
I made some doors and tried to rig a characters with 3dsmax 7.0 and panda plugin 4.6.6.2 but the animation don't work.(1.18 b9)
Example : if I put a door with dooruse.fpi script the text "click enter to open"doesn't appear and the doors/script doesn't work,the same with chars.
I've tried to export from max to fragmotion in smd format but the result is the same. I've tried too milkshape demo,export from 3dsmax to milkshape with plugin but always the same problem,the animation doesn't work.
Someone can help me?Other software to make a chars/doors animation?
Thanks to everyone
henry ham
17
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 28th Feb 2011 10:44
it could be your export settings mate,heres a link to the basic settings you need to use.

http://www.thegamecreators.com/?m=view_product&id=2001&page=CharacterStudio

cheers henry

666
16
Years of Service
User Offline
Joined: 16th Aug 2008
Location:
Posted: 8th Mar 2011 08:56
Hi,
tried but doesn't work...
With my new experiment, work only if I make a model with 3dmax 7.0 (shape and biped)export in smd format without physique or skin and apply in fragmotion auto assign vertices but this make me a problem with the model that doesn't work perfect,has a deformation.
Can someone help me?I'm maing a very good looking game but I'm topped about animations...
Thanks

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