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FPSC Classic Scripts / plystires decal over ride help

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chorelan
13
Years of Service
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Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 28th Feb 2011 22:07
does any one know how he did that in the video? i wanna learn so i can create a molotov

bhawkgames.blogspot.org
chorelan
13
Years of Service
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Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 2nd Mar 2011 03:17
any one?

bhawkgames.blogspot.org
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 3rd Mar 2011 00:02
Decal override is used primarily for raycast weapons (guns), not for thrown weapons like a molotov. The flak (grenades, rockets, etc) in FPSC are not designed to be a lingering thing, but rather they explode, do some damage, and that's about the extent of things.

I know vanilla FPSC now has a particle system in place. Perhaps you can ask around about using that system to get your molotov working.


The one and only,


Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.

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