Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
WickedX
16
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 1st Mar 2011 19:42 Edited at: 1st Mar 2011 20:12
I have never seen this done and only found a little information searching the forum. I know for some of you that’s been using FPSC for a while, this is child’s play. However I share this for those who may be having difficulties with sky lights. What I did was copy the entity and meshbank folders for the sci-fi large window to my own. Then I opened the models and flipped them on there side and lowered them to the ground. Then using FPSCREATOR-SEGEDKIT, created the segment file. I had to tweak the offy and offz to get the entity lined up just right and then added the materialindex. You will need to edit the segments fps file for the room you will be using this in. Change the csgimmune?= 1 to csgimmune?= 0 for the floor part.



Download Attached.

Enjoy.

Attachments

Login to view attachments
defiler
16
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 1st Mar 2011 22:04
Usefull Never or less. Thanks.

Current Project: Lost Contact: Chapter 1
WickedX
16
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 1st Mar 2011 22:10
Well, you’re welcome! I suppose?

Login to post a reply

Server time is: 2025-06-08 02:30:05
Your offset time is: 2025-06-08 02:30:05