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FPSC Classic Models and Media / Ninja1 - Nunchakus

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Neodelito
19
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Joined: 29th Jul 2005
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Posted: 2nd Mar 2011 06:19 Edited at: 5th Mar 2011 22:27
hi i make 5 ninjas - different animations and skin
ninja3 - Lance



Ninja2 - Basic sword



Ninja1 - nunchakus
Image

(only logged members can see images)



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Vent
FPSC Master
16
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Joined: 3rd Apr 2009
Location: BC
Posted: 2nd Mar 2011 06:21
Holy crap, wow.



NinjaKiller
14
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Joined: 12th Aug 2010
Location: Nearby
Posted: 2nd Mar 2011 06:55 Edited at: 2nd Mar 2011 06:56
Wow this needs some attention! Amazing especially the pictures within the 3d modeler.

-Ninjakiller
Poloflece
15
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Location: Australia
Posted: 2nd Mar 2011 08:06
a a amazing


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Johnski
15
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Location: Norfolk, UK
Posted: 2nd Mar 2011 09:57
Great work!

The Host Is Aware Of Your Presents

FOR THE LITTLE AFRO DUDE!
Neodelito
19
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Posted: 2nd Mar 2011 17:50
thanks guys now i try to finish one good fpi file..



The Storyteller 01
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 2nd Mar 2011 18:02
The animations look really spectacular.

You wow us everytime, @Neodelito

In case you find my grammar and spelling weird ---> native German speaker ^^
Nomad Soul
Moderator
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 2nd Mar 2011 18:22
Great work on there!

Doctor 3D
15
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Posted: 2nd Mar 2011 18:55
Did you make this entire model in Sculptris? How do you get the right scale and low poly count of it?

It'd be cool if you recorded yourself making your next model and put it on YouTube. I'd like to see how you're doing this.

Bravo!
Turtle Productions
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Location: Finland
Posted: 2nd Mar 2011 19:05
He has already done it
Check the topic here.

Thanks,
TP
Doctor 3D
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Posted: 2nd Mar 2011 20:17
Awesome. Unfortunately, It doesn't show the entire toolbar, but, the video will still be helpful.

Neo how do you get the appropriate scale? My models are either way to large or way to small. If I try to reduce scale in FPSC it messes my model up.

Could you possibly upload a basic pattern (like a stick figure) that I could use as reference for scale, please?
Kill Shadow
17
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Location: Here on the 7th
Posted: 3rd Mar 2011 06:32
Awesome stuff Neo all your stuff Rules



Regards,

KillShadow

Stop Drop and Roll works on everything but HELLFIRE!!!!
Neodelito
19
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Posted: 3rd Mar 2011 13:57
thanks for your post.. and doctor 3D, here you have a basic ms3d model.. you can export to obj, model and paint in zbrush at correct scale.



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RAXMUX Games
15
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Joined: 16th Dec 2009
Location: Sweden
Posted: 3rd Mar 2011 16:56
*completely breathless*

Doctor 3D
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Posted: 3rd Mar 2011 23:21
Thanks, Neo.

I had a look at it and that is even better than what I needed. I now have a good sense of how many "Scale" clicks it takes to get the right size.

What I was doing before this was constnatly going back and forth between Sculptris and Milkshape to confirm the scale. I'll post something up once I get something I'm more proud of.

When I first started using this, I thought there was no way you could properly make a low-poly model suitable for a game with this application,

But, I've found that It's fairly easy to keep the polies down so long as you continually use the removal brush in between adding details.

But yeah, I love this application. It's such a fresh breath of air from what I'm used to. It's more fun..
Neodelito
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Posted: 4th Mar 2011 01:55
doctor 3D.
this is secret..
1.- make your model, don't worry for polygon count, export to .obj.
2.- import in blender and reduce polygons. Export your result
3.- import in sculptris and paint..




jbfreeze
22
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Location: Unflooded Area
Posted: 4th Mar 2011 04:13
wow are they for the allies and enemies or for the player to control are you using the 3rd person mod?
Neodelito
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Posted: 4th Mar 2011 18:17
Enemies and alies.. nop i not use 3er person mod..



Flatlander
FPSC Tool Maker
18
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Location: The Flatlands
Posted: 4th Mar 2011 20:49 Edited at: 4th Mar 2011 20:55
I'm loving this character. My seven year old Grandson has started working with weapons in Karate a few weeks ago. He uses the nunchakus and will think this is sooooooo coooool.
Bugsy
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Location: another place in time
Posted: 5th Mar 2011 04:39
can we see a video of these animations?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Neodelito
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Posted: 5th Mar 2011 13:03
my ps is old.. so i try to get a camera video of AI and animation in game. i'm work in other characters and weapons..



Neodelito
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Posted: 5th Mar 2011 19:59 Edited at: 5th Mar 2011 20:06
act.
new weapon and ninja (look same model)



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Neodelito
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Posted: 5th Mar 2011 22:26
ninja3 - updated
lance



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Doctor 3D
15
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Posted: 5th Mar 2011 23:56
Looks great, Neo. Those animations are awesome.
Neodelito
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Posted: 6th Mar 2011 06:08
thanks doctor 3D.. i still try to add a nice shader to this models.



loler
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Posted: 6th Mar 2011 10:59
wow these models are really awesome how much will they cost ?

its not a bug its a feature
Neodelito
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Posted: 6th Mar 2011 13:58
cheap very cheap..




SOLO DESIGN
16
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Posted: 7th Mar 2011 13:04
cool
Ghost thing
16
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Posted: 11th Mar 2011 00:43
It's a pity FPS Creator seems to downscale the quality a lot.

CPU Specifications:Intel Q8400 Core2Quad 2.66gHz, Gigabyte GTX 260, 4GB DDR2 RAM, Windows 7 Home Premium
Neodelito
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Posted: 11th Mar 2011 04:42
if you add a custom shader like bumpbone you can see models look like sculptris render..(tested in darkshader)



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