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FPSC Classic Scripts / is it possible to have an item that changes collision?

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joeganzi
14
Years of Service
User Offline
Joined: 25th Feb 2010
Location:
Posted: 2nd Mar 2011 16:19
Hi,
I'd like making an entity without collision so you can pass it trought but only when you got an item (something like a dress that makes you able to pass it trought like a ghost) is it possible?

Thanks!
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 2nd Mar 2011 16:23
Yep - use "colon" and "coloff" to control the entity's collision status.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]

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