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FPSC Classic Scripts / is there any script for timed misson?

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soso
16
Years of Service
User Offline
Joined: 8th Jun 2008
Location:
Posted: 2nd Mar 2011 23:28
Hey all can any one guide me on how could i make timed missions?

and Ooh yeah how could i make the entity follow a waypoint?

sorry about my English
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 3rd Mar 2011 09:37 Edited at: 3rd Mar 2011 09:38
1) The timed mission question is a bit vague - maybe you could explain what you are thinking?
For example:
Quote: ""I want a clock to count down from 8 mins and if the player hasn't reached the win zone by that time 50,000 zombies are released into the level.""


2) I'm not going to explain how to make an entity follow waypoints - there is an entire section in the FPSC user manual that alreadfy explains how to do this - please read the user manual. There is also some additional information within the community guide (supplied with FPSC). Sorry to be rude, but these documents have a lot of information in that may help you much quicker than waiting for a reply on the forum.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
soso
16
Years of Service
User Offline
Joined: 8th Jun 2008
Location:
Posted: 4th Mar 2011 15:16
Ok thanks

sorry about my English
Gencheff
14
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 4th Mar 2011 17:17
Quote: "50,000 zombies are released into the level"

Ahahahahahahahahahahaha... Oh that made me laugh...

But seriously,look in my profile for a 2011 Scripts Thread.You'll find a timer script there,you'll just need to reverse it,instead of increment +1 second to deduct one second , as well set an initial time to deduct from.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD

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