ok i fixed that and entered the stuff into the script, basicaaly its a target for a training mission, what it does is wait to be activated, pop up, get shot, fall down and activate another then returns to state 0, well heres what happens............video in the download
...........ok i cant attach the video, whatever, its kinda streched randomly and it spins in a figure 8
heres the script
;Artificial Intelligence Script
;Header
desc = target animated
;Triggers
:state=0,activated=1:animate=1,state=1
:state=1,shotdamage=1:animate=0,activateifused=1,state=0
;End of Script
heres the fpe, animations 1-15 is it falling down, 15-30 is going up
;header
desc = target animated
;ai
aiinit = appear1.fpi
aimain = temp files\\\\target animated
aidestroy =
aishoot =
soundset = male
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = target animated.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
fixnewy = 180
raisefactor = 2
;cone of sight
coneheight = 53
coneangle = 50
;visualinfo
textured = target animated.dds
effect =
castshadow = 0
texturearray = 0
;identity details
strength = 100000
ischaracter = 1
isobjective = 0
cantakeweapon = 0
;animation info
animmax = 30
anim0 = 0,15
anim1 = 16,30
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