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FPSC Classic Models and Media / help with making an animated milkshape model into a fpsc entity

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chorelan
14
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Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 3rd Mar 2011 00:51
ok so heres what i got, an entity completed, it has animations, 15 frames long, i just wanna know how to put the animation frames into a fpe file

bhawkgames.blogspot.org
Pirate Myke
15
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 3rd Mar 2011 01:34 Edited at: 3rd Mar 2011 01:35
At the end of the FPE file add this:
;Animationinfo
animmax = 2
;anim0 = 0,15
anim1 = 1,15

make a FPI file for the main of your entity:

Include these lines in it.



Name the file and use the name in the main AI of your entity.

Should see it loop its animation in the test game.

Nothing but coffee in my veins 'Insomnia is Coming'
chorelan
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Location: trolling in a forum near you!
Posted: 3rd Mar 2011 01:53 Edited at: 3rd Mar 2011 01:58
(ignore)

bhawkgames.blogspot.org
chorelan
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Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 3rd Mar 2011 01:55 Edited at: 3rd Mar 2011 01:58
ignore

bhawkgames.blogspot.org
chorelan
14
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Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 3rd Mar 2011 01:57
ok i fixed that and entered the stuff into the script, basicaaly its a target for a training mission, what it does is wait to be activated, pop up, get shot, fall down and activate another then returns to state 0, well heres what happens............video in the download
...........ok i cant attach the video, whatever, its kinda streched randomly and it spins in a figure 8

heres the script




heres the fpe, animations 1-15 is it falling down, 15-30 is going up




bhawkgames.blogspot.org

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