Quote: "We also need to know how to save a really high resolution normal map using the Nvidia Texture Tools 2. It makes his Viral Outbreak monsters look Doom3 quality."
I think Bond's models are top notch, and any efforts to make them better would be overkill.
If I can get my stuff to look half as good as his I'll be happy.
Quote: "Think I'll have a play with XNormal tonight and see if I can get any good results with it."
Please, let me know if you figure it out.
These two tools (Sculptris & xNormal) will make the world of difference to everyone getting into modeling.
Combine this with Bond's shaders and we will all be cranking out pretty awesome stuff.
Quote: "Have you checked out the tutorials yet?"
No, but thanks for the link, because I must have overlooked it somehow.
Quote: "Sorry I haven't personally used XNormal, but I know it has wide industry use by the pros. "
I can understand why when comparing the costs to the industry standard software packages.
These simple tools are a whole lot easier to learn too (except for the occasional idiot such as myself), so people can get up & running faster.
I appreciate all the help guys, and especially the mention of this Sculptris tool, because I love this thing!

I was thinking it will be nice for non-character entities too, like the trees that I want to do for the new limb detection.
This should make the bark look really real. (really real..lol)
Thanks again