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FPSC Classic Scripts / Inventory System Using GUI-X9

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Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 4th Mar 2011 06:43
Hi,

Inspired by the recent posts on inventory systems I thought I'd have a go using the new GUI-X9 commands in FPSC v118.

I've head a little dead end, however, so i anyone can shead any light on the matter I'd be greatful.

So far I was simply trying to get three HUDs to appear, a background HUD, a Button HUD and a pointer. I've tried to implement my code in two ways and each way has a different problem.

Method 1: using a trigger zone


Problem: button does not acknowledge mouse click when "pausegame" is used - it does when "pausegame" isn't used, but then the moue pointer is locked.

Method 2:using the global level script


Problem: game pauses, but no HUD appears.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]

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