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FPSC Classic Models and Media / help with model animations

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chorelan
14
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Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 5th Mar 2011 00:15
ok well this model that i created has a simple enough animation, vertexs match up with the joints, all that, it was made with milkshape, now when i put it in fpsc it repeats the animation, all i want it to do is do the animation once, then wait for me to tell it to do the next in the script, how do i achieve this?

bhawkgames.blogspot.org
MONEY TAKEA
16
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Joined: 23rd Nov 2008
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Posted: 5th Mar 2011 00:18
Did you declare which frames activate which animation ,in the script?

Im a little Jessiiee <3
chorelan
14
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Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 5th Mar 2011 00:20
yes.....uhm by that im assuming u mean does the script specify what animations i want to be played when....how do i disable the loop?

bhawkgames.blogspot.org
starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
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Posted: 5th Mar 2011 00:56
My tip is to look at a door script and go from there. Now if you are trying to do something with waypoints then I would look at a character "follow" script.

chorelan
14
Years of Service
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Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 5th Mar 2011 13:21
ok heres what im trying to do, its a target i animated with milkshape, frames 1-15 is it falling down, frames 15-30 is it going back up

heres the script

Quote: ";Artificial Intelligence Script

;Header

desc = target animated

;Triggers

:state=0:setframe=15,state=1
:state=1:incframe=0,state=2
:state=2,activated=1:incframe=0,state=2
:state=2,shotdamage=1:activateifused=1,state=0


;End of Script"



heres what i want the script to do, fall down initially, when activated it raises, when it takes damage it falls down, activates if used, then returns to state 0

bhawkgames.blogspot.org

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