Great, yeah you have zero room for error when it comes to textures and shaders. FPSC sends them to the shaders in a predefined order, and even having one extra texture with the wrong suffix will screw it up.
Quote: " Also i went to your youtube channel and found that wip waterfall, looking nice!"
Thanks, I'm super excited how good it's shaping up. It's a realtime shader running at 60fps, and I think it looks more realistic than many offline rendered waterfalls I've seen posted on youtube.
"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM