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FPSC Classic Models and Media / Shader 3.0 Issue

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defiler
16
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 7th Mar 2011 07:20 Edited at: 7th Mar 2011 07:22
Hey guys, i created a custom segment and decided to use bond's 3.0 segment shader. This here is a picture of it in DarkShader



As you can see, it looks good in DarkShader, so i loaded up and changed the files in the fps so that it looks like this.



Inside the texturebank folder i made sure all the required textures were in their.



The end result is this, from the looks of things their is no normal and im not even sure if specular is being used.( disregard the framerate, i get 60 fps)




Anything i am doing wrong?

Current Project: Lost Contact: Chapter 1

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bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 7th Mar 2011 07:32 Edited at: 7th Mar 2011 07:35
Oh man, you should go back and watch the tutorial video if you haven't done so, your textures are all wrong, you have too many in your texturebank folder, and they are defined incorrectly in your .fps file as well.



"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM
defiler
16
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 7th Mar 2011 08:07
I changed some stuff, i deleted some stuff, i even used your containment room fps file as a template for mine, and now *drumroll*

It works! Thanks bond. Also i went to your youtube channel and found that wip waterfall, looking nice!

Current Project: Lost Contact: Chapter 1
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 7th Mar 2011 16:15
Great, yeah you have zero room for error when it comes to textures and shaders. FPSC sends them to the shaders in a predefined order, and even having one extra texture with the wrong suffix will screw it up.

Quote: " Also i went to your youtube channel and found that wip waterfall, looking nice!"


Thanks, I'm super excited how good it's shaping up. It's a realtime shader running at 60fps, and I think it looks more realistic than many offline rendered waterfalls I've seen posted on youtube.

"bond1 - You see this name, you think dirty."
SPECS: Windows7 x64, Intel Core i7 920, Geforce GTX 580, 6GB RAM

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