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FPSC Classic Models and Media / Creating characters

Author
Message
Movie sequences
17
Years of Service
User Offline
Joined: 21st Dec 2007
Location:
Posted: 7th Mar 2011 19:42
Hi.

I'm trying to vreate my own characters for FPSC, but i don't have a clue how to do it!
Can someone tell what programs to use? I want to know how to export a charcter to FPSC, and if the character contains the animations in the same file?
Do i export every time i do an animation or is it a single file with all the animations of that character? How do i select which animation to use for example, when the character is hit or runs?

Thanks
Neodelito
19
Years of Service
User Offline
Joined: 29th Jul 2005
Location:
Posted: 7th Mar 2011 20:22
is a loong trip..
1 Make a concept art.. paper and pencil (if you have a tablet is better)
2 Make a "blue print " of your model (front and side)
3 Model or sculpt..
- anim8or
- sculptris
4 Paint or uv texture
- anim8or
- sculptris
5 Rigg, animate and export to direct x
- Characterfx (free)
- Milkshape (commercial)
- Fragmotion (Excellent)
6 Copy your model to user folder in entity bank
7 Make Fpe file
- Notepad
8 Make Screenshot
- Paint
9 Make Fpi file in scripbank
- Notepad
10 add sounds
11 Etc...
but there are the basics steps-.







defiler
16
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 7th Mar 2011 22:39
For the fpe file for a character, use a premade one in the entitybank folder and modify to your desired setting

Current Project: Lost Contact: Chapter 1

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