Thanks a lot Wolf! Your work is always top quality, and greatly appreciated.
I'd personally love to see the
Theif as well, unless the character development throughout the game had the
Cleric descending into a malevolent, wicked and corrupt character as a result of actions and experiences through his journey. Definitely have to agree with Titanium though, it just sounds more colorful and gives the protagonist some shape; dark, nefarious shape to be more specific.
Although I'd say the character portrait would rely (to me at least), a lot on the role you want the character to play in the environment you've created for
Relic. If the character is supposed to seem very much a part of this dominantly brooding and sinister looking atmosphere, shifting through the shadows and knowledgable of the dark corners of the world, then the Theif seems very appropriate. If however the tone of the game is to put tension on the player, as though they're facing this dark place, trying desperately to traverse and survive the unfamiliar hostility around them, then the Cleric seems more appropriate. Just my two cents.
Thanks again,
Cheers
Life would be much easier if I had the source code.