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FPSC Classic Work In Progress / [X9]The Torturer

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MaximSokol
13
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Joined: 3rd Jan 2011
Location:
Posted: 7th Mar 2011 21:35
What is it: Survival Horror game.
Release date: March/April
FPSC Version: V118 beta 9
The Plot: Were you afraid of darkness? Were you afraid of it spreading over your street? You thought it is impossible...So, look out of your window.
Our main hero is a journalist, who was writing about different paranormal activity happening in his town, because some years ago he met something incredibly terrifying and defeated it. Max thought tat everything was over - but it was a mistake: his old good friend from Hell came to his town, his Torturer appeared.

So, it is a survival horror game based on wery slow gameplay, lack of ammo and darkness. Industrial landscape of Max's town is full of dirty and forgotten places, but also saves some secrets to find. You, players, have to help him stop the Torturer and to revive life in the city.

Screebshots:





























Let's Rock!
Johnski
14
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Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 7th Mar 2011 21:52
Very nice screenies

The Host Is Aware Of Your Presents

FOR THE LITTLE AFRO DUDE!
EGG HEAD OF DOOM
15
Years of Service
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 8th Mar 2011 06:57
The atmosphere in your screenies are very well put together.

SekoIdiootti
15
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Joined: 14th Mar 2009
Location: Finland
Posted: 9th Mar 2011 18:30
Nice! Looks somehow retroish, which is awesome!

MaximSokol
13
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Joined: 3rd Jan 2011
Location:
Posted: 9th Mar 2011 20:15
A new portion of screenies:














Let's Rock!
MaximSokol
13
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Joined: 3rd Jan 2011
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Posted: 10th Mar 2011 07:33 Edited at: 10th Mar 2011 07:34
A new video set - alpha version gameplay as well.

Have a look!

Let's Rock!
Butt monkey
17
Years of Service
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Joined: 7th Dec 2006
Location: Scotland
Posted: 10th Mar 2011 21:02 Edited at: 10th Mar 2011 21:04
It looks not bad, however, from the video, it seems that the flashlight doesn't really do too much at the moment. It hardly illuminates anything and is probably more better suited to pitch black levels. There doesn't look to be any need for it in your level. Instead of neglecting lightmapping and using a flashlight to cut down on the number of lights, why not create some really good lightmaps to make your outdoor scenes sparkle and keep the flashlight more for indoor parts?

You can also clearly see that the map pretty much ends just behind the fences. This looks really ugly - you should add more buildings etc in the background to shield the end of the map from view - it's a real immersion breaker.
MaximSokol
13
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Joined: 3rd Jan 2011
Location:
Posted: 10th Mar 2011 21:54
I totally agree with you - these are just questions of time to prepare LODs for borders and improve lighting, actually
So it is alpha version.

Let's Rock!
The Zoq2
14
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 10th Mar 2011 23:21
I love that "blur" in the screens

Srry about my english im from sweeden

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