Quote: "OpenGLES is actually a bit better for 2D than DX"
The only reason i looked back on wath tgc whas doing is the app kit using open gl
I stopped using dbp almost a year ago and started using unity instead.
But i had a hard time with unity as it feels like a messed up klick and play with advanced scripting?
The appkit is very intresting because of all formats that can be supported thanks to open gl.
I hope they will add ps3,wii,ds and psp later on as they have alot of smaller games already with wiiware and psp minis etc.
The ps3 have the benefit of also being able to play psp minis games that instantly makes the market larger for an support for psp minis games.
They are already porting a few iphone games over to the psp minis format.
But i fully understand lee and the others to think small in the begining
Quote: "If I find out any more about the sprite system I'll let you know."
Quote: "I like the way you've done the walls,"
Iam trying to make them repeat them self nicely with as little resources as possible.
Now i have to fix the issues with the floor and ceiling.
I will make an post in the wip forum later when i have something working to show!
the white border marks the render window so that i know when optimizing the code.
After 5 minutes of programming so did i solve wath i worked for 3 days with before
I think i got an good feel of distance drawing on it now?
Everything is about 322 lines of code now
Time to optimize it some more!