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dustofdeath
14
Years of Service
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Joined: 7th Mar 2011
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Posted: 14th Mar 2011 22:25
Well - isn't it weird when u push ( walk into) a bottle and it sound like ur pushing a whole bed!!!

How would u remove the sound (or change) having different sound per object or based off physics weight/friction (in a global scale so u wouldn't have to edit 100 entities per level).

Is there a global file that controls physics. Could just add checks (if fpi script supports) like "if weigth is above 3000 and under 5000, playsound"

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