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FPSC Classic Work In Progress / Damien is Back!!!

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666
15
Years of Service
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Joined: 16th Aug 2008
Location:
Posted: 15th Mar 2011 01:03 Edited at: 15th Mar 2011 01:32
Now x9 seem work very good and I've restarted my project.Soon there will be a demo.I would like your opinion about,more opinion,more quality.
Thanks

Changed the name, now is "Damien the prophecy"

The Story:
After a nightmare you receive a strange call from the woman that grown you, sister Maria...decided to go there but a strange people seem lived there.Two strange children, follow or joke you but who are them?In the meantime you begin to recover your lost memory...









DarkJames
14
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 15th Mar 2011 01:45
Wow Superb Work there mate!

Wolf
16
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 15th Mar 2011 04:16
Looks good...I would suggest you learn how to retexture. That way you can add more detail (like to that street in shot 1).



-Wolf

God Helps the Beast in Me!
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 15th Mar 2011 15:02
Looks like a nice game.

Cheers,

"Fromage Cake"
http://img145.imageshack.us/img145/583/buttondv.jpg
666
15
Years of Service
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Joined: 16th Aug 2008
Location:
Posted: 15th Mar 2011 16:26
Hi,retexture?I think that you want to advice me about shders but I'm not finish yet,I'm working now to complete all the levat el and chars,after i will want to improve definition and other to control the frame rate,now works great 40/45 fps on my core quad 6600 and geforce 9500gt.
Thanks for advice
Bootlicker
14
Years of Service
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Joined: 29th Mar 2009
Location: Germany
Posted: 19th Mar 2011 22:27
looks good, although in that kitchen shot all the shadows are pointed as if there is a light in the corner which there isnt. So those shadows need fixing there bud


Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 20th Mar 2011 13:03
Looks really good, but I don't see any light sources anywhere..?

666
15
Years of Service
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Joined: 16th Aug 2008
Location:
Posted: 23rd Mar 2011 15:56
Hi,I dindn't put a light because I want to finish before all the level to save time everytime build it.
The Zoq2
14
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 23rd Mar 2011 23:15
Those screens looks awsome, but in the 2nd screen it would look better if those things on the wall doidn't look the same

Srry about my english im from sweeden
666
15
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Joined: 16th Aug 2008
Location:
Posted: 8th Apr 2011 17:08
These are the real screen image without effects and other.
bobochobo
15
Years of Service
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 8th Apr 2011 23:47
The screens look great and have a nice atmosphere to them, however, I really don't understand your story.

Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 9th Apr 2011 14:31
Quote: "These are the real screen image without effects and other. "

I think he means, that the meat on the wall looks repetive in the 2nd screen. Maby rotate some of them or make some texture variants?

666
15
Years of Service
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Joined: 16th Aug 2008
Location:
Posted: 6th May 2011 09:55
No,I think he speaking about chairs shadows are not correct but I will solve light and shadow later,Now I'm working on first chars and finishing the level to check memory usage limit
Metal Devil123
15
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 8th May 2011 22:41
Quote: "Those screens looks awsome, but in the 2nd screen it would look better if those things on the wall doidn't look the same"

misunderstanding?

2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 8th May 2011 23:10
I think you should change the meat. Just my opinion.


Cheers.

God help me, Please.
PekelaarSFX
13
Years of Service
User Offline
Joined: 11th Apr 2010
Location: Netherlands
Posted: 9th May 2011 00:16
Yeah, Change the meat .

Looking good mate, Cant wait to see more!

- PekelaarSFX

PekelaarSFX - Storywriter & Audio Designer.

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