Hi Guys,
I was just wondering if any of you guys out there in DarkBasic Pro land have ever used BSP levels yet with darkbasic pro? If you have..
Has any of you actually gotten a decent frame rate yet using it?
I've heard that some original BSP level's like Half-Life or Quake 3 levels actually run a pretty decent frame rate using darkbasic pro.
However though... Has anybody out there managed to be able to create their own level and have compiled it using DBP's BSP Compiler and have gotten fast frame rate similar to thoes found in the Half-Life & Quake 3 levels yet? I personally never created yet my own level & compiled it yet using DBP's BSP Compiler to test and see if I can get a decent frame rate with it.. I do know that the standard "World Demo Example" that comes with DBP's Package when run is extremly slow in the frame rate department... When i run their world example in DBP, It only runs at 24 fps.... That's not at all very good!! I was just curious if anybody here can shed some light on this subject showing a better way to go about doing this to achive better frame rates using BSP levels with darkbasic pro? Many thanks in advance guys...
Best Regards, DoctorWho_3DGX
Lead Programmer/Level Designer